Playtest 2 - sonkiboy/SewageUnderpass GitHub Wiki
This round of playtesting had a very common theme and issue that needed to be addressed, which is the inverse problem I had in the last version. The underground area that I revamped did accomplish my goal of giving players a reason to go down into the area, however that was the only area players wanted to explore.
When gathering feedback, I saw that everyone found the same strategy of going to the underground, getting the rocket launcher, and try to get up on top of the gazebo to fire at people while getting the armor or die trying. I had a fear this would be the case, but looking back there really isn't anything else in the map for players to go for. This next round of iteration will not only involve trying to prevent this campy behavior in the underground, but also give reasons for players to venture to the upper areas of the map as well.
However, I wouldn't say this chaos was a direct negative to the players experience. There were players that really enjoyed the chaos, so I want to try and preserve that chaotic nature, but making sure that it's not just one player that is super overpowered. I'm also happy that people really enjoyed the verticality to the level, as that was my main goal. Next steps are to add features that accent that and lead people to interacting with that verticality.