06 Module Compatibility - sogladev/mod-vanilla-naxxramas GitHub Wiki

Needs investigation

check if no custom IDs are used to overwrite any existing modules

Custom IDs used

  • *.sql list custom IDs used at the top of the file
  • creature_template 352042, 361000, [351000,351092]
  • creature [361000,362059]
  • gameobject [5330300,5330508], 181056, 193166
  • spell_dbc [90001,90007]
  • gameobject_template 361000, 361001, 193166

Progression modules

mod-individual-progression

Naxx 40 scripts are integrated in this module. Use only mod-individual-progression

⚠️ mod-progression-system

If you have not set ProgressionSystem.Backet_80_X that includes the Naxxramas map, then the map will be disabled.

You can remove this disable by manually removing this from disables. optional/RemoveDisables contains a query to remove this entry from disables.

⚠️ mod-playerbots

When using playerbots in naxx40, the playerbots strategy will crash your server. An issue has been opened here https://github.com/liyunfan1223/mod-playerbots/issues/530 It is recommended to disable naxx strategy to avoid crashes set ApplyInstanceStrategies = 0

Scaling modules

Spells and mobs have scaling applied.

If you use additional scaling modules:

❌ mod-zone-difficulty

as of writing only supports zone wide Naxxramas scaling. This means for 10man, 25man and 10man HC (Naxx lvl60)

https://github.com/azerothcore/mod-zone-difficulty

⚠️ mod-autobalancer

https://github.com/azerothcore/mod-autobalance

same as above, autobalance only supports zone wide scaling. However, mobs in 10m/25m will be scaled from lvl 80. 10man HC will be scaled from lvl 60.

Spells have been individually scaled from lvl 80 to 60. Mobs' physical damage is based on level

Mod-autobalancer should give more expected results.