06 Module Compatibility - sogladev/mod-vanilla-naxxramas GitHub Wiki
Needs investigation
check if no custom IDs are used to overwrite any existing modules
Custom IDs used
*.sql
list custom IDs used at the top of the filecreature_template
352042, 361000, [351000,351092]creature
[361000,362059]gameobject
[5330300,5330508], 181056, 193166spell_dbc
[90001,90007]gameobject_template
361000, 361001, 193166
Progression modules
mod-individual-progression
✅Naxx 40 scripts are integrated in this module. Use only mod-individual-progression
mod-progression-system
⚠️If you have not set ProgressionSystem.Backet_80_X
that includes the Naxxramas map, then the map will be disabled.
You can remove this disable by manually removing this from disables
. optional/RemoveDisables
contains a query to remove this entry from disables
.
mod-playerbots
⚠️When using playerbots in naxx40, the playerbots strategy will crash your server. An issue has been opened here https://github.com/liyunfan1223/mod-playerbots/issues/530 It is recommended to disable naxx strategy to avoid crashes set ApplyInstanceStrategies = 0
Scaling modules
Spells and mobs have scaling applied.
If you use additional scaling modules:
❌ mod-zone-difficulty
as of writing only supports zone wide Naxxramas scaling. This means for 10man, 25man and 10man HC (Naxx lvl60)
https://github.com/azerothcore/mod-zone-difficulty
⚠️ mod-autobalancer
https://github.com/azerothcore/mod-autobalance
same as above, autobalance only supports zone wide scaling. However, mobs in 10m/25m will be scaled from lvl 80. 10man HC will be scaled from lvl 60.
Spells have been individually scaled from lvl 80 to 60. Mobs' physical damage is based on level
Mod-autobalancer should give more expected results.