ui_events - snozbot/fungus GitHub Wiki
The block will execute when the user clicks on the target UI button object.
Defined in Fungus.ButtonClicked
| Property | Type | Description |
|---|---|---|
| Target Button | UnityEngine.UI.Button | The UI Button that the user can click on |
| Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the user finishes editing the text in the input field.
Defined in Fungus.EndEdit
| Property | Type | Description |
|---|---|---|
| Target Input Field | UnityEngine.UI.InputField | The UI Input Field that the user can enter text into |
| Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the state of the target UI toggle object changes. The state of the toggle is stored in the Toggle State boolean variable.
Defined in Fungus.ToggleChanged
| Property | Type | Description |
|---|---|---|
| Target Toggle | UnityEngine.UI.Toggle | The block will execute when the state of the target UI toggle object changes. |
| Toggle State | Fungus.BooleanVariable | The new state of the UI toggle object is stored in this boolean variable. |
| Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
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