gameobject_commands - snozbot/fungus GitHub Wiki
Find all gameobjects by tag and store in a collection
Defined in Fungus.GameObjectFind
| Property | Type | Description |
|---|---|---|
| Tag String | Fungus.StringData | Find all gameobjects of tag |
Instantiate a game object
Defined in Fungus.SpawnObject
| Property | Type | Description |
|---|---|---|
| _source Object | Fungus.GameObjectData | Game object to copy when spawning. Can be a scene object or a prefab. |
| _parent Transform | Fungus.TransformData | Transform to use as parent during instantiate. |
| _spawn At Self | Fungus.BooleanData | If true, will use the Transfrom of this Flowchart for the position and rotation. |
| _spawn Position | Fungus.Vector3Data | Local position of newly spawned object. |
| _spawn Rotation | Fungus.Vector3Data | Local rotation of newly spawned object. |
| _newly Spawned Object | Fungus.GameObjectData | Optional variable to store the GameObject that was just created. |
Auto-Generated by Fungus.ExportReferenceDocs