Testing - snowpuppy/augreality GitHub Wiki
The Cornell Cup Augmented Reality project was compared against the google glass and Oculus Rift in Dr. Romani's lab. The results are as follows:
- Oculus Rift's look sensativity was seen to lag if the head was intentionally moved fast from side to side.
- Oculus Rift achieves perceivable 3D depth perception through the use of barrel distortion and lenses.
- Software must generate appropriate distortion for the Oculus Rift.
- Glasses cannot be worn while using the Oculus Rift, instead different lenses are used.
- Coupled and Decoupled movement is left up to game designers.
- Comfort seemed reasonable.
- Blocks all light from interfering with viewing.
- Field of view ~110deg
- Contrast showed that blacks were good, but brights were washed out. 6+ bars were visible.
- The focus is not at infinity, closer than infinity.
- Designed to sit on top of existing glasses.
- Sound emits through vibration of glass, people nearby may hear this sound.
- Small field of view.
- Contrast color reproduction suffered in blacks, 4-5 bars brights.
- Contrast did not deteriorate significantly in sunlight outdoors because of darkening coating on prism.
- Our project showed Good in Grey, Yellow, Orange, Green, and Cyan. Bad in Red, Blue, Magenta.
- In sunlight outdoors, the uppermost ten bars were visible when looking at the sun. Uppermost two bars were visible when looking away from the sun.