Headset Graphics Storage - snowpuppy/augreality GitHub Wiki

For 3D objects with per-vertex coloring:
(
    (16 bit/xyz_coord * 3 xyz_coord/vertex) +
    (16 bit/color * 1 color/vertex)
) * (3 vertex/triangle * 100 triangle/object)
= 19.2kb / object
= 2.4kB / object

Assuming 1MB of flash:
1MB / 2.4kB = 415.67 objects