Graphics Protocol - snowpuppy/augreality GitHub Wiki

For each frame, the STM32F4 will send a list of game objects to be displayed on the headset.

For 2D images: X, Y, image ID

For 3D images: X, Y, Z, orientation, image ID

Camera Position: X, Y, Z, orientation

At the beginning of each simulation, a set of images need to be sent to the headsets for later display.