Graphics Protocol - snowpuppy/augreality GitHub Wiki
For each frame, the STM32F4 will send a list of game objects to be displayed on the headset.
For 2D images: X, Y, image ID
For 3D images: X, Y, Z, orientation, image ID
Camera Position: X, Y, Z, orientation
At the beginning of each simulation, a set of images need to be sent to the headsets for later display.