Trappings - snotlingorc/wfrp-chargen GitHub Wiki
#summary Conversation on trappings.
= Introduction =
Please use this page to discuses trappings and how they will work in the generator
= Details =
Currently, in the xml files, trappings are listed with:
<Trappings>Light Armour (Leather Jack)</Trappings>
<Trappings>One set of Good Craftsmanship Clothes</Trappings>
<Trappings>2d10 leaflets for various causes</Trappings>
While this is fine for the first run, it would be nice to be able to handle things differently. Something like:
<Trappings type= "Armour">Light Armour (Leather Jack)</Trappings>
or
<Trappings type="Currency">2d6 Gold Crowns</Trappings>
What other ways do you think this could be done, and what all categories should their be?
- Currency
- Armour
- Melee Weapon
- Missile Weapon
- Specialist Weapon
- General Equipment
- Special Equipment