Smellyboard Config - smellyonionman/smellycraft GitHub Wiki

  settings:

    # Allows for quickly enabling or disabling via command
    enabled: true

    # Enable or disable hourly update checks
    update: true

    # Maximum number of lines per player
    max: 3

    # How often (in seconds) to update the sidebar
    freq: 5

  permissions:

    # Allows for using any part of the plugin at all
    use: smellyboard.use

    # Allows a player to bypass the maximum line count
    bypass: smellyboard.bypass

    # Permits a user to update, reload or save
    admin: smellyboard.admin

  # Hot pluggable scripts, if you have your own
  scripts:
    narrator: sc_common_feedback
    GUI: sc_common_marquee

  # For disabling any of the default lines
  lines:
    balance: true
    waypoint: true
    exhaustion: true
    lag: true
    mob: true
    slime: true
    power: true
    damage: true
    item: true
    debug: true

  # Customize messages
  messages:
    prefix: '&9[&aSmelly&2Board&9]'
    description: 'Interfaces with the Smellyboard plugin.'
    reload: '&9Smellyboard reloaded.'
    missing_common: '&This plugin uses code contained in sc_common.yml. Visit https://smellycraft.com/d/common for the most recent version.'
    missing_script: '&9 Script &a[script] &9was not detected. &c Installation not complete. &9An alternative is available in the Common Files.'
    limit: '&cToo many items active'
    title: '&7&lSmellyboard'
    menu: '           &0&lHUD Selector'
    enabled: '&9Currently &aenabled'
    disabled: '&9Currently &cdisabled'
    linename: '&oEnter name of [line]&co'
    cancelled: '&7Input cancelled. Display unaltered.'

  # For specifying your own lines
  custom:
    job:

      # Customize icon display
      icon: iron_pickaxe
      display: '&aJob Stats'
      lore:
      - '&9Displays current &alevel'
      - '&9and &aXP &9for a given Job'

      # If missing all nodes, icon is not shown
      permissions:
      - group.players

      # Whether or not the player can customize this listener
      input: true

      # If input is true, you can use <[var]> as a placeholder for player input
      output: '&9<[var].to_titlecase||&cError>: &aLevel &6<player.jobs[<[var]>].xp.level||&c?>&a, &6<player.jobs[<[var]>].xp||&c?> &axp'
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