Tutorial - smclements/vega GitHub Wiki
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This tutorial is intended to introduce you to the basics of Vega. We'll look at a bar chart with tooltips, and deconstruct it into its component elements. After completing the tutorial, you should be ready to start exploring and modifying Vega visualizations.
Bar Chart Specification
Here is one of the most basic (but also most useful!) forms of visualization, the humble bar chart:
Here is the Vega specification that defines this bar chart. First take a look over the full definition; we'll then examine each part in turn.
{
"width": 400,
"height": 200,
"padding": {"top": 10, "left": 30, "bottom": 20, "right": 10},
"data": [
{
"name": "table",
"values": [
{"category":"A", "amount":28},
{"category":"B", "amount":55},
{"category":"C", "amount":43},
{"category":"D", "amount":91},
{"category":"E", "amount":81},
{"category":"F", "amount":53},
{"category":"G", "amount":19},
{"category":"H", "amount":87},
{"category":"I", "amount":52}
]
}
],
"signals": [
{
"name": "tooltip",
"init": {},
"streams": [
{"type": "rect:mouseover", "expr": "datum"},
{"type": "rect:mouseout", "expr": "{}"}
]
}
],
"predicates": [
{
"name": "tooltip", "type": "==",
"operands": [{"signal": "tooltip._id"}, {"arg": "id"}]
}
],
"scales": [
{ "name": "xscale", "type": "ordinal", "range": "width",
"domain": {"data": "table", "field": "category"} },
{ "name": "yscale", "range": "height", "nice": true,
"domain": {"data": "table", "field": "amount"} }
],
"axes": [
{ "type": "x", "scale": "xscale" },
{ "type": "y", "scale": "yscale" }
],
"marks": [
{
"type": "rect",
"from": {"data":"table"},
"properties": {
"enter": {
"x": {"scale": "xscale", "field": "category"},
"width": {"scale": "xscale", "band": true, "offset": -1},
"y": {"scale": "yscale", "field": "amount"},
"y2": {"scale": "yscale", "value":0}
},
"update": { "fill": {"value": "steelblue"} },
"hover": { "fill": {"value": "red"} }
}
},
{
"type": "text",
"properties": {
"enter": {
"align": {"value": "center"},
"fill": {"value": "#333"}
},
"update": {
"x": {"scale": "xscale", "signal": "tooltip.category"},
"dx": {"scale": "xscale", "band": true, "mult": 0.5},
"y": {"scale": "yscale", "signal": "tooltip.amount", "offset": -5},
"text": {"signal": "tooltip.amount"},
"fillOpacity": {
"rule": [
{
"predicate": {"name": "tooltip", "id": {"value": null}},
"value": 0
},
{"value": 1}
]
}
}
}
}
]
}
Visualization
The first set of properties determine the size of the visualization. The total size is the sum of the width
, height
, and individual padding
values. The padding
property provides internal margins for the visualization view. If the padding
property is omitted, Vega will automatically compute the padding necessary to include all marks and labels.
"width": 400,
"height": 200,
"padding": {"top": 10, "left": 30, "bottom": 20, "right": 10},
Though not shown here, one can use the viewport
property to determine the visible, scrollable region. For example, "viewport": [500, 500]
will limit the on-screen size of the visualization to 500 by 500 pixels. If the actual visualization is larger than that, the view will be scrollable.
Data
The data
property is an array of data definitions. Each entry in the data array must be an object with a unique name
for the data set. As shown here, data can be directly defined inline using the values
property. In this example, we have an array of data objects with category
(a string label) and amount
(a number) fields.
"data": [
{
"name": "table",
"values": [
{"category":"A", "amount":28},
{"category":"B", "amount":55},
{"category":"C", "amount":43},
{"category":"D", "amount":91},
{"category":"E", "amount":81},
{"category":"F", "amount":53},
{"category":"G", "amount":19},
{"category":"H", "amount":87},
{"category":"I", "amount":52}
]
}
],
In Vega specifications, data can be:
- loaded from the web by using the
url
property (including JSON and CSV files), - derived from a previously defined data set using the
source
property, - or left undefined and dynamically set when the visualization is constructed.
Only one of the values
, url
or source
properties may be defined.
When a data set is loaded into Vega, it is also further processed. Each individual data object (or "datum") is wrapped within a new object, such that the new object inherits from the original data object (note: internally this is done using prototypal inheritance via Object.create). As a result, fields of the raw data such as category
or amount
can still be referenced as category
or amount
. The container object can be extended with additional fields, such as the results of layout or statistics calculations. This allows new data fields to be added without modifying the input data. For example, each container object includes a field "_id"
, which is a unique id assigned to the datum by Vega.
Data sets in Vega can also be modified using a collection of Data Transforms such as filter, grouping, statistics and layout operations. Transformations are specified using the transform
property, which takes an array of transform definitions.
For more details see the Data and Data Transforms documentation.
Scales
Scale functions map data values to visual values, such as pixel positions or colors:
"scales": [
{ "name": "xscale", "type": "ordinal", "range": "width",
"domain": {"data": "table", "field": "category"} },
{ "name": "yscale", "range": "height", "nice": true,
"domain": {"data": "table", "field": "amount"} }
],
Here we've defined two scales, one each for the X and Y axes. The X axis uses an ordinal
scale, which maps a domain
of ordered elements (in this case letters) to a visual range
. The Y axis uses a quantitative linear
scale. Linear scales are used by default, and so is not explicitly included in the Y scale definition above.
Note that each scale definition should have a unique name. (Actually, to be precise, scale definitions nested within group
marks can repeat names to override previously defined scales, but that is a more advanced concept.)
The range
settings of "width"
and "height"
are conveniences provided by Vega, and in this case map to the arrays [0, 400]
and [0, 200]
, as defined by the size of the visualization. Ranges can also be defined explicitly as arrays of values: two-element numerical arrays should be used for spatial mappings, longer arrays (e.g., of RGB hex values like "#ffa804"
) can be used for ordinal mappings such as color palettes.
The domain
property determines the input domain for the scale. The domain can be defined directly as an array of values (a quantitative range or list of ordinal values) or determined dynamically from the data. In the example above, the minimum and maximum values for the field amount
from the data set named table
are used as the domain. By default, quantitative scales also automatically include the zero value. To disable this feature, include the property "zero": false
in the scale definition.
Finally, notice that the Y scale includes the property "nice": true
. This optional property tells Vega that the scale domain can be made "nice" so that it is more human-friendly and readable. For example, if the raw data domain is [0, 94.345]
, it is made "nicer" as [0, 100]
.
For more details, see the Scales documentation.
Axes
Axes visualize scales using ticks and labels that can help viewers interpret a chart.
"axes": [
{ "type": "x", "scale": "xscale" },
{ "type": "y", "scale": "yscale" }
],
Vega supports standard x
and y
axis types for horizontal and vertical axes, respectively. At minimum, an axis definition must specify the axis type and the scale to visualize. Based on their type, axes are automatically positioned on the edges of a visualization (or enclosing group
mark, in more advanced situations). To ensure axes are visible, you may need to appropriately set the padding
values for the visualization.
Now let's look at how we might further customize the axes:
"axes": [
{ "type": "x", "scale": "xscale" },
{ "type": "y", "scale": "yscale",
"ticks": 5, "orient": "right", "offset": 6 }
],
Here we've adjusted the Y axis in multiple ways, resulting in the modified chart shown below. By setting "ticks": 5
, we've requested that the axis show roughly five tick marks, rather than the ten or so shown previously. By setting "orient": "right"
, we've requested that the axis be placed on the right side of the chart, rather than the default left position. Finally, setting "offset": 6
adjusts the axis position, in this case moving it to the right by 6 pixels. Here's what the modified visualization looks like:
For more details, see the Axes documentation.
Marks
Marks are the primary elements of a visualization: they are graphical primitives whose properties (such as position, size, shape, and color) can be used to visually encode data. Similar to previous systems like Protovis, Vega provides a set of marks that serve as building blocks that can be combined to form rich visualizations. Here, we simply use rectangles (rect
marks) to construct a bar chart.
Every mark must have a type
property, which determines which kind of mark (rectangle, line, area, etc) to use. Next, we must specify the data to be visualized using the from
property. In many cases, one simply needs to reference a named data set defined in the earlier top-level data
property. In addition, from
specifications can include a transform
definition to further manipulate the data (see the Data documentation for more details about that).
"marks": [
{
"type": "rect",
"from": {"data":"table"},
"properties": {
"enter": {
"x": {"scale": "xscale", "field": "category"},
"width": {"scale": "xscale", "band": true, "offset": -1},
"y": {"scale": "yscale", "field": "amount"},
"y2": {"scale": "yscale", "value":0}
},
"update": { "fill": {"value": "steelblue"} },
"hover": { "fill": {"value": "red"} }
}
},
Visual mark properties, such as position and color, are specified using named property sets defined within the properties
property. The standard property sets are the enter
set (for properties that should be set when the mark is first created), the exit
set (for property settings when a mark is about to be removed), the update
set (to update settings upon changes), and the hover
set (to set properties upon mouse hover). In the example above, the enter
set is first evaluated, followed by the update
set, to create the bar chart. Upon mouse over, the hover
set is evaluated to color the hovered bar in red. When the mouse leaves a bar, the update
set is evaluated again to return the bar to its original color. Note that if we omit the update
set, a mouse hover would cause the bar to turn permanently red!
Now let's take a closer look at the specific mark definitions in the enter
set:
"x": {"scale": "xscale", "field": "category"},
"width": {"scale": "xscale", "band": true, "offset": -1},
"y": {"scale": "yscale", "field": "amount"},
"y2": {"scale": "yscale", "value":0}
The first two properties (x
and width
) set the horizontal position and width of the bar. The x
mark property (the leftmost edge of the bar) is set to the value obtained by applying the scale named "xscale"
(defined in scales
above) to the data field category
.
The width
property is set to the range band determined by the ordinal scale xscale
. Ordinal scales can chop up a spatial range into a set of uniformly sized "bands". Including "band": true
retrieves the size of the band for the scale. In addition, "offset": -1
reduces the width by one pixel, to enforce a 1px space between each of the bars.
The second two properties (y
and y2
) determine the vertical position and height of the bars. Similar to x
and width
, one could use y
and height
properties. However, here it is easier to specify the bar heights using two end points: one for the top of the bar (y
) and one for the bottom of the bar (y2
). We hardwire the value 0
and pass it through the linear scale named "yscale"
to ensure that one edge of each bar is always at zero. It actually does not matter which of y
or y2
is greater than the other; Vega will set the positions correctly. You can similarly use x
and x2
, which can be useful for creating visualizations such as horizontal bar charts and timelines.
In addition to standard graphical marks (rectangles, arcs, plotting symbols, etc), Vega also supports nested marks through the special group
mark type. Groups are marks that can contain other marks, and can be used to visualize nested data (e.g., hierarchical data created with a data transform
) and create small multiple displays. If nested data is provided, one group element is created for each top-level data set. The data is then recursively passed down to children marks within the group. Groups can also include custom scales
and axes
definitions that are specific to a group instance and its backing data.
For more details see the Marks documentation.
Tooltip Interaction
The signals
and predicates
properties define the tooltip interaction technique.
"signals": [
{
"name": "tooltip",
"init": {},
"streams": [
{"type": "rect:mouseover", "expr": "datum"},
{"type": "rect:mouseout", "expr": "{}"}
]
}
],
"predicates": [
{
"name": "ifTooltip", "type": "==",
"operands": [{"signal": "tooltip._id"}, {"arg": "id"}]
}
]
Signals can be thought of as "dynamic variables": expressions that are automatically reevaluated when other signal values change, or when DOM events occur. Each signal must have a unique name
and an initial value (init
); subsequent properties define how this value might change. With this example, the value of the tooltip
signal changes in response to mouseover
and mouseout
events that occur on rect
marks (see Event Stream Selectors). Every time these events occur, the corresponding expression is evaluated and set as the tooltip
value. Thus, when the mouse pointer is moved over a rectangle mark, tooltip
is equal to the mark's backing data value; when the pointer is moved off the rectangle, tooltip
is an empty object.
Signals can be used throughout a specification. For example, they can be directly used to specify the properties of Data Transforms, Scales and mark visual properties. For more details, see the Signals documentation.
In this example, the tooltip
signal is used to define an interactive selection known as a "predicate." Predicates must also be uniquely named, and they specify a condition that identifies members of the selection. In this example, the ifTooltip
predicate evaluates to true
if the _id
field of the tooltip
signal is equal to a given argument, here named "id"
. For more details, see the Predicates documentation.
The final step is to use the ifTooltip
selection to dynamically display the correct tooltip text mark:
{
"marks": [
...
{
"type": "text",
"properties": {
"enter": {
"align": {"value": "center"},
"fill": {"value": "#333"}
},
"update": {
"x": {"scale": "xscale", "signal": "tooltip.category"},
"dx": {"scale": "xscale", "band": true, "mult": 0.5},
"y": {"scale": "yscale", "signal": "tooltip.amount", "offset": -5},
"text": {"signal": "tooltip.amount"},
"fillOpacity": {
"rule": [
{
"predicate": {"name": "ifTooltip", "id": {"value": null}},
"value": 0
},
{"value": 1}
]
}
}
}
}
Here, a single text mark instance serves as our tooltip text (when the from
property of the mark definition is omitted, a single "dummy" datum is used by default). The position and text value are based on the tooltip
signal. However, to only show the tooltip text when the mouse pointer is over a rectangle, we use the ifTooltip
predicate along with a production rule. The fillOpacity
of the tooltip is determined by an if-then-else
style chain: if the ifTooltip
predicate evaluates to true (that is, if the _id
field of the tooltip signal is null, then the tooltip text is fully transparent, otherwise it is opaque.
We had also previously discussed the update
and hover
property sets that set the fill color of the rectangle mark: red on hover and blue otherwise. We could also use the ifTooltip
predicate to express this within a single property set instead:
"update": {
"fill": {
"rule": [
{
"predicate": {"name": "tooltip", "id": {"field": "_id"}},
"value": "red"
},
{"value": "steelblue"}
]
}
}
Next Steps
You've now worked through a full Vega visualization. Next, we recommend experimenting with and modifying this example. Copy & paste the full specification above into the online Vega Editor. Can you adjust the scales and axes? Can you change the chart from a vertical bar chart to a horizontal bar chart? Can you visualize a new data set with a similar structure?
You should then be ready to explore and modify the other examples included in the Vega Editor. Many of the more advanced examples include data transforms that organize data elements and perform layouts. As you experiment with different examples, you may find it useful to refer to the documentation for each of the main specification components:
- Visualization - Top-level visualization properties.
- Data - Define and load data to visualize.
- Data Transforms - Transform data prior to visualization.
- Scales - Map data properties to visual properties using scales.
- Axes - Axes visualize scales for spatial encodings.
- Legends - Legends visualize scales for color, shape and size encodings.
- Marks - Visualize data using various graphical marks.
- Runtime - Deploying and using the browser-based Vega runtime.