Models - smashultmodding/Resources GitHub Wiki

3D Programs

These tools will aid in the importing and editing of models for Smash Ultimate.
Note that 3ds Max and Maya are both paid programs. Autodesk does offer a one year educational license if you want to use their programs are in school.

  • Blender - A free 3d program that allows for edits of models, making renders, and editing animations.
  • 3ds Max - A paid 3d program that allows for edits of models, and making renders.
  • Maya - A paid 3d program that allows for edits of models, making renders, and editing animations.

Import Programs

These tools will aid in setting up your edited 3d model for use in Smash Ultimate.

  • smash-ultimate-blender - A Blender plugin that imports and exports Smash models. This also includes the helper bone tool for online safe imports of differing model proportions.
  • StudioSB - Model program for exporting your edited model to a format readable by Smash Ultimate. Allows for mesh order changes and editing of skeletons. (You need this if you do not use Blender)
  • Cross Mod - Model viewer program with an advanced material editor. Allows for multiple folders to be previewed at once (useful for stages).
  • Mat Lab - A command line tool that converts between numatb and XML. This allows for material editing not supported by Cross Mod such as copying a material from one model to another.

Model Scripts

These scripts allow the 3d programs listed earlier to open the model formats of Smash Ultimate.

  • smash-ultimate-blender - Linked above, allows you to import your model and preview it in Blender. (Useful for visualizing stage materials)
  • NUMDLB MaxScript - A MAXScript that allows for importing smash models into a scene.
  • Material Combiner Add-on - This Blender add-on can assist newer modders in combining their textures onto one UV space without having to deal with UV editing.
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