Actions - sinistersnare/libgdx GitHub Wiki

Libgdx scene2d actions

credits All credits for this goes to Ludevik. He wrote up a wonderful tutorial over at stack overflow http://stackoverflow.com/questions/9131554/actions-of-actors-in-libgdx

I though it would be better to have on the official wiki

DEPRECATED

OBSOLETE This page is no longer valid for the current LibGDX build, see Scene2d Actions section instead.

Actions Overview

There are various available actions in LibGDX ready for you. They are in com.badlogic.gdx.scenes.scene2d.actions package. I would say that there are 3 kinds of actions:

Animation actions

Animation actions modify various properties of your actor, such as location, rotation, scale and alpha. They are:

* action * * description *
* FadeIn * changes alpha of your actor from actor's current alpha to 1
* FadeOut * changes alpha of your actor from actor's current alpha to 0
* FadeTo * changes alpha of your actor from actor's current alpha to specific value
* MoveBy * moves your actor by specific amount
* MoveTo * moves your actor to specific location
* RotateBy * rotates your actor by specific angle
* RotateTo * rotates your actor to specific angle
* ScaleTo * scales your actor to specific scale factor

Composite actions

Composite actions combine multiple actions in one action, there are:

* action * * description *
* Parallel * execute given actions in parallel - all actions at once
* Sequence * execute given actions in sequence - one after another

Other actions

These should be fairly self explainatory.

* action * * description *
* Repeat * repeats given action n-times
* Forever * repeats given action forever
* Delay * delays execution of given action for specific amount of time
* Remove * removes given Actor from stage

**Every action has a static method $ which creates instance of that Action. **

Example of creating animation actions

MoveTo move = MoveTo.$(200, 200, 0.5f); //move Actor to location (200,200) in 0.5 s
RotateTo rotate = RotateTo.$(60, 0.5f); //rotate Actor to angle 60 in 0.5 s

Example of creating more complex action sequence

Sequence sequence = Sequence.$(
             MoveTo.$(200, 200, 0.5f), //move actor to 200,200
             RotateTo.$(90, 0.5f), //rotate actor to 90°
             FadeOut.$(0.5f), //fade out actor (change alpha to 0)
             Remove.$() //remove actor from stage
);

Animation Interpolator

Animation actions also let you specify Interpolator. There are various implementations:

  • AccelerateDecelerateInterpolator
  • AccelerateInterpolator
  • AnticipateInterpolator
  • DecelerateInterpolator
  • LinearInterpolator
  • OvershootInterpolator

Interpolator Javadoc: An interpolator defines the rate of change of an animation. This allows the basic animation effects (alpha, scale, translate, rotate) to be accelerated, decelerated etc. To set interpolator to your action

action.setInterpolator(AccelerateDecelerateInterpolator.$());

When you have your action with interpolator ready, then you set that action to your actor:

actor.action(yourAction);

To actually execute all actions defined for actors on stage, you have to call stage.act(...) in your render/update method:

stage.act(Gdx.graphics.getDeltaTime());
stage.draw();