ProjectsInDevelopment - simondotm/stardot-wiki GitHub Wiki

Retro Software Works In Progress

Volunteers Wanted

The partial projects below are not currently in development, but each one comprises a non-trivial amount of coding and/or graphical resources. If you are interested in contributing to any of the projects in this section, please get in touch.

Cyroid-X by Paras Sidapara

http://www.retrosoftware.co.uk/wiki/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png

http://www.retrosoftware.co.uk/cyroidx

Target Systems: BBC Microcomputer

Licence: TBC

Developed in: BBC BASIC 6502 assembler

Volunteer skills required: Level-set designer, 8-bit graphic designer/artist (both using the game's built-in editor)

A BBC Micro puzzler which, although there are significant changes in gameplay, is actually a derivative of Paras' original Repton 4 game engine from 1988, which was itself eventually re-built from scratch by Retro Software and finally released as Repton: The Lost Realms. The game itself is pretty much complete, but only has a handful of levels, many of which are derived from (and therefore very similar to) the original Repton 4 set of levels which were eventually published as the first set of Repton: The Lost Realms. To complete this title, one or more volunteers are needed to create four levelsets of six screens using the built-in level editor, preferably with a modified graphics set for each of the levelsets.

Discuss Cyroid-X

Jeltron by Richard Broadhurst and Gil Jaysmith

http://www.retrosoftware.co.uk/wiki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png

http://www.retrosoftware.co.uk/jeltron

Target Systems: BBC Microcomputer

Licence: GNU GPLv3 license

Developed in: Originally BBC BASIC 6502 assembler, converted to BeebAsm 6502 assembler

Volunteer skills required: Experienced 6502 assembly language programmer

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

Jeltron was written in the early 80s by Richard 'tricky' Broadhurst and Gil Jaysmith, the author of Spectrum Repton 1 & 2, with graphics from one of Gil's friends. From the same vein as Irem's R-Type (1987), Jelton is a super-smooth simultaneous two player shoot-'em'up without flicker and a neat MODE split, that was developed as far as a preliminary demo version that was sent to a publisher for consideration. With Gil's permission, Richard has offered the game resources to Retro Software and has also offered to support anyone who might be willing to continue the project.

Discuss Jeltron

Uropa by Stephen Smith

http://www.retrosoftware.co.uk/wiki/images/thumb/a/a0/Uropa01.jpg/180px-Uropa01.jpg

http://www.retrosoftware.co.uk/uropa

Target Systems: BBC Microcomputer

Licence: TBC

Developed in: BBC BASIC 6502 assembler

Volunteer skills required: Experienced 6502 assembly language programmer

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

The second game for the BBC Micro worked on by Stephen, author of The Krystal Connection, was developed around 1988 and is a 2D/3D game with split screen modes inspired by Battlezone and titles from Ultimate: Play The Game. The basic idea of the game is to complete missions which are played out on the surface of Uropa (ex-Europa), the re-built moon of Jupiter and within the colonist base stations (isometric). The game is not complete - there are a number of things Stephen has described that would be worth changing and he estimates it still requires quite a bit of work to complete, if anyone would like to take on the challenge?

Discuss Uropa

Commercial

The RS production team is committed to physically releasing all of our commercial products on project completion. All purchasers of our physical releases can be provided with an emulator image, on request.

Blurp by Rich Talbot-Watkins

http://www.retrosoftware.co.uk/wiki/images/f/f6/Onslaughtaction_thumb.png

http://www.retrosoftware.co.uk/blurp

Target Systems: BBC Microcomputer, Electron

Licence: Non-Profit Commercial

Developed in: BeebAsm 6502 assembler

Titled after the main protagonist, this is a modern revision of an abandoned platformer which was originally inspired by the simple and addictive gameplay of Sega's Teddy Boy on the Master System. An early version, working title Onslaught, was rejected by Superior Software as it was too late in the BBC Micro's commercial life, despite the authors' belief that the game was genuinely fun to play and felt a little bit different in style and gameplay from anything else they'd played on the Beeb, with lots of moving characters, dot explosions, and plenty of action. A promising tie-in with Acorn User magazine also failed to materialise due to the chaotic nature of development, and the inevitable dropping of 8-bit support from the magazine. For five years, the game languished in an unfinished state in the Lost & Found archives of stairwaytohell.com but the author has now returned to it, with the hopes of polishing it off and finally giving it the release it deserves.

Discuss Blurp

Bomber Blaster by Sarah Walker

http://www.retrosoftware.co.uk/wiki/images/thumb/d/dc/Bb2.png/180px-Bb2.png

http://www.retrosoftware.co.uk/bomberblaster

Target Systems: BBC Micro, Electron, Archimedes, RiscPC

Licence: Non-Profit Commercial

Developed in: Ophis 6502 assembler, ARM assembler

Bomber Blaster is a re-imagining of Hudson Soft's multi-player classic Bomberman franchise on both the 8-bit BBC Micro and 32-bit Archimedes / RiscPC platforms and supports four and five players, respectively, using a combination of the keyboard and joysticks. The player must strategically place bombs to destroy opponents and remove obstacles. Exploding bombs can set off other bombs, destroy or injure opponents and blow up obstacles. However, they can also kill or injure your own character and destroy powerups. Powerups are plentiful amongst the maze-based levels and the player's goal is to be the last man standing, who is the winner. The current graphics have been temporarily extracted and modified from the game Dynablaster, on either the Amiga or Atari ST. They are intended to be replaced by wholly original resources before release.

Discuss Bomber Blaster

Repton: The Lost Realms by Paras Sidapara and Sarah Walker

http://www.retrosoftware.co.uk/wiki/images/thumb/c/cd/Repton-TheLostRealms_Screenshot.png/180px-Repton-TheLostRealms_Screenshot.png

http://www.retrosoftware.co.uk/reptontlr

Target Systems: Electron, Archimedes, RiscPC, Commodore 64

Licence: Non-Profit Commercial

Developed in: Ophis 6502 assembler, ARM assembler, 6510 assembler

New ports of the long-lost BBC Micro sequel to Repton 3 that was originally shelved after the launch of Repton Infinity. The game code and level design were completed and the game was released for the BBC Micro by the Retro Software team last year.

N.B. The REPTON name is used with the kind permission of Superior Interactive.

Discuss Repton: The Lost Realms

White Light by Sarah Walker

http://www.retrosoftware.co.uk/wiki/images/thumb/5/5e/WhiteLightScreenshot2.png/180px-WhiteLightScreenshot2.png

http://www.retrosoftware.co.uk/whitelight

Target Systems: BBC Microcomputer

Licence: TBC

Developed in: Ophis 6502 assembler

White Light is an unofficial sequel to FireTrack, publisher Electric Dream's 1987 vertically scrolling shoot-'em-up classic by Orlando. Supports the BeebSID add-on.

Discuss White Light

Freeware

All of our freeware releases are available for free download, many including source code and a printable inlay cover design which can be used to make up your own physical copy, when the project is completed and released.

Adventurescape V by Paul Aslin

http://www.retrosoftware.co.uk/wiki/images/thumb/b/b6/AdventurescapeIIPuzzleEditorConditions.jpg/180px-AdventurescapeIIPuzzleEditorConditions.jpg

http://www.retrosoftware.co.uk/adventurescapev

Target Systems: BBC Microcomputer

Licence: TBC

Developed in: BBC BASIC and 6502 assembler

An improved version of the Adventurescape interactive fiction engine.

Discuss Adventurescape V

Bandit Kings for Ancient Acorns by Patrick Schoenmakers

http://www.retrosoftware.co.uk/wiki/images/thumb/4/42/Banditkingsforancientacorns2.png/180px-Banditkingsforancientacorns2.png

http://www.retrosoftware.co.uk/banditkings

Target Systems: BBC Microcomputer Master 128

Licence: TBC

Developed in: 6502 assembler

A classic 8-bit Lothlorien-style hex war game for the BBC Micro Master 128.

Discuss Bandit Kings for Ancient Acorns

Beeb Jack by Rob Coleman

http://www.retrosoftware.co.uk/wiki/images/thumb/7/7a/Beebjackround1.png/180px-Beebjackround1.png

http://www.retrosoftware.co.uk/beebjack

Target Systems: BBC Microcomputer

Licence: TBC

Developed in: Ophis 6502 assembler, using SWIFT

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

A BBC Micro conversion based on the the Amstrad CPC port of Tehkan's 1984 popular arcade platform game Bomb Jack, where you must control Jack, a superhero who can leap and glide, to help him defuse bombs at famous tourist sites from around the world.

Discuss Beeb Jack

Cavern Racer by Jools Henn

http://www.retrosoftware.co.uk/wiki/images/thumb/b/b1/Cavernracertechdemo.png/180px-Cavernracertechdemo.png

http://www.retrosoftware.co.uk/cavernracer

Target Systems: BBC Microcomputer

Licence: TBC

Developed in: Ophis 6502 assembler, using SWIFT

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

A Spy Hunter-style BBC Micro MODE 4 software scrolling vertical racing game inspired by a simple BASIC listing, Death Valley, from the Usborne book Computer Spacegames, where the object is to escape the forces of the evil Dissectitrons by flying your single-seater Speed Dart along a jagged, bottomless ravine.

Discuss Cavern Racer

ClapTraps by Dave Jeffery

http://www.retrosoftware.co.uk/wiki/images/thumb/6/61/Claptraps-level1.png/180px-Claptraps-level1.png

http://www.retrosoftware.co.uk/claptraps

Target Systems: BBC Microcomputer

Licence: GNU GPLv3 license

Developed in: BeebAsm 6502 assembler

A MODE 4 8-bit conversion of Richard Barnard's PyGame puzzle game ClapTraps, for Windows, Linux and Mac OS X 10. Help Dave Dunce rescue the frogs from the perilous ClapTraps!

Discuss ClapTraps

Atomic Elite by David Braben, Ian Bell & Kees van Oss

http://www.retrosoftware.co.uk/wiki/images/thumb/e/e7/AtomicElite1.png/180px-AtomicElite1.png

http://www.retrosoftware.co.uk/atomicelite

Target Systems: Atom

Licence: TBC

Developed in: cc65 C compiler for 6502 based systems

A modern Atom conversion of Acornsoft's 1984 seminal 3D space-trading game by David Braben and Ian Bell. Yet another classic game ported to the only Acorn home computer that never received an official release.

N.B. Elite for the BBC Micro, along with much of the Acornsoft back catalogue, was re-released by Superior Software, now Superior Interactive. Both Ian Bell and David Braben at Frontier Developments games development studio maintain Elite web pages.

Discuss Atomic Elite

Eventureland by Jonathan Cauldwell, Jason Kelk, Mark Ball and Kian Vincent

http://www.retrosoftware.co.uk/wiki/images/thumb/1/1e/EventurelandLevel1ByteBack-ByteMe3.png/180px-EventurelandLevel1ByteBack-ByteMe3.png

http://www.retrosoftware.co.uk/eventureland

Target Systems: ZX Spectrum, Commodore 64, Atari 8-bit, BBC Microcomputer

Licence: Various

Developed in: Various

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

At the homebrew coding weekend which was part of the In Da 80s event in Manchester (16th - 17th July 2011), visitors were invited to submit ideas for an 8-bit game which was to have four levels, each themed around a specific event in the retro gaming calendar from 2009-2010, Byte Back, Console Combat, Retro Reunited and Replay. Attendees were asked to come up with level designs based on their favourite show memories to feed into a game which is hoped will be developed by a team of volunteers in time to be initially showcased at Replay 2011.

http://www.retrosoftware.co.uk/wiki/images/thumb/4/4d/EventurelandLevel4Replay-AtticBugSameGameInGame2.png/180px-EventurelandLevel4Replay-AtticBugSameGameInGame2.png

Level 1 - Byte Back: Byte Me [ZX Spectrum, Jonathan Cauldwell] - Status: RELEASED 05/11/2011

Level 2 - Console Combat [Commodore 64, Jason Kelk] - Status: WORK IN PROGRESS

Level 3 - Retro Reunited [Atari 8-bit, GroovyBee aka Mark Ball] - Status: WORK IN PROGRESS

Level 4 - Replay: The Attic Bug in SameGame [BBC Microcomputer, Kian Vincent] - Status: RELEASED 06/11/2011

Discuss Eventureland

Flood-It! by Michael Firth

http://www.retrosoftware.co.uk/wiki/images/thumb/8/8f/Flood-It%21.png/180px-Flood-It%21.png

http://www.retrosoftware.co.uk/floodit

Target Systems: BBC Microcomputer, Electron, Archimedes, RiscPC, PC (BBC BASIC for Windows)

Licence: GNU GPLv3 license

Developed in: BBC BASIC

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

This port is the result of spending a frustrating period playing the fun colour puzzle game Flood-It! (play online) from Google's LabPixies on PC and iPod iOS. Also available on iGoogle and Android. It's a simple yet addictive strategy game in which you have to flood the whole game board with one colour in less than 21 steps. Try to flood-it in the least amount of steps!

Discuss Flood-It!

Hyper Viper by Kenton Price, Kees van Oss and Phill Harvey-Smith

http://www.retrosoftware.co.uk/wiki/images/thumb/1/14/AtomicHyperViper5.png/180px-AtomicHyperViper5.png

http://www.retrosoftware.co.uk/hyperviper#Dragon_32.2F64_.2F_TRS-80_Color_Computer

Target Systems: Dragon 32/64, TRS-80 Color Computer

Licence: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

Developed in: MC6809E assembler

A new port to the Dragon / CoCo of this challenging reworking of the classic snake game - a descendant of the first arcade game in the genre, UPL's Blockade (1976). Based on the Atom port by Kees van Oss, which was in turn derived from the original source code for the BBC Micro and Electron released earlier in January 2011 by original author Kenton Price, with contributions from Paul Davis and Pitfall Jones.

Discuss Hyper Viper

http://www.retrosoftware.co.uk/wiki/images/thumb/5/55/Sagagraphics.png/180px-Sagagraphics.png

http://www.retrosoftware.co.uk/SAGArework

Target Systems: BBC Microcomputer

Licence: GNU GPLv3 license

Developed in: 6502 assembler

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

This project is a re-implementation of the engine for the Scott Adams and Mysterious Adventures games, with the addition of the location graphics that were included with ports on other platforms.

Discuss SAGA Adventure Engine Graphical Rework

http://www.retrosoftware.co.uk/wiki/images/thumb/d/de/TCCOTMVingame1.png/180px-TCCOTMVingame1.png

http://www.retrosoftware.co.uk/missingvictorian

Target Systems: Electron, BBC Microcomputer

Licence: Freeware (game database sources included)

Developed in: The Quill

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

A short Ripper Street-inspired Victorian era text adventure authored with The Quill, designed to be quite description-and-immersion rich with a few nice puzzles.

Discuss The Curious Case Of The Missing Victorian

and the Inform / Z-Machine v1.1 (Infocom v3) Development Environment

http://www.retrosoftware.co.uk/wiki/images/thumb/6/6b/BBCModelBZMachineInterpreter-zorkIz3.png/180px-BBCModelBZMachineInterpreter-zorkIz3.png

http://www.retrosoftware.co.uk/z-machine & http://www.retrosoftware.co.uk/informz3

Target Systems: BBC Microcomputer

Licence: GNU GPLv3 license

Developed in: BBC BASIC (prototype), BeebAsm 6502 assembler

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

Interactive fiction / text adventure interpreter for running Z-Code / Inform games.

Distributed with Inform 6.15 for use as a complete Z-Machine v1.1 (Infocom v3) development environment to create new IF works / text adventures for use with the BBC Micro and other Z-Machine interpreters, especially those platforms with limited resources like the C64, Spectrum +3 and Game Boy.

Discuss BBC Micro Z-Machine Interpreter

http://www.retrosoftware.co.uk/wiki/images/thumb/7/74/Football_screenshot2.png/180px-Football_screenshot2.png

http://www.retrosoftware.co.uk/lostfootball

Target Systems: BBC Microcomputer

Licence: TBC

Developed in: BBC BASIC incl. 6502 assembler

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

Basic 'MODE 7' text adventure.

Play The Search For The Lost Football Pre-Release #4 Online

Discuss The Search For The Lost Football

Treasure Island by Paul Davis

http://www.retrosoftware.co.uk/wiki/images/thumb/c/c2/Treasure_Island_screenshot_6c.png/180px-Treasure_Island_screenshot_6c.png

http://www.retrosoftware.co.uk/treasureisland

Target Systems: BBC Microcomputer, Electron

Licence: TBC

Developed in: 6502 assembler; using CodeWright editor, author's own custom assembler, Paint Shop Pro

A BBC micro conversion of Treasure Island, a fairly simple maze game from 1985 by Greg Duddle originally supplied with the Commodore Plus/4, and based on the classic 1883 novel by Robert Louis Stevenson. Played over an 8x8 grid of flip-screens, the aim is to explore the island, as Jim Hawkins, to find the treasure, collect certain items, and deal with any pirates that get in your way. Once you've found the treasure you must race back to the Hispaniola before Long John Silver catches up with you.

Discuss Treasure Island

XTHOPAC STUARC (working title) by Xavier Tardy

http://www.retrosoftware.co.uk/xthopacstuarc

Target Systems: Archimedes

Licence: TBC

Developed in: ARM assembler

http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png

Xavier Tardy's Highly Optimized Pure Arm Code Shoot'Them Up for the Archimedes Range of Computers is a vertical shoot-'em-up. It works perfectly on an A3010, 50 frames per second with huge sprites, as if the machine was a Neo Geo. The plotting and unplotting routines are just perfect in terms of CPU usage. The intention is to demonstrate the great possibilities of the Acorn Archimedes range and to show how many 2D games have been poorly programmed for these fantastic machines. The game should fit on a minimal number of floppy discs, and work on a 2 MB machine. A demo available for download shows off some of the tricks used in the development of the game.

Projects On Hold / Abandoned

Rich Tech 2 by Rich Talbot-Watkins

The Fisherman's Quest by Paul Dryden

Rocket Attack and The Two Towers by James Watson

⚠️ **GitHub.com Fallback** ⚠️