API Sprite - shmellyorc/Box GitHub Wiki
Sprite
Namespace: Box.Entities.Graphics
Description
Represents a graphical sprite entity that renders a region from a surface with optional alignment, tint, and effects. Supports scaling via the Size
property and draws a debug outline when enabled.
Constructor
public Sprite(Surface surface);
public Sprite(Surface surface, Rect2 source);
public Sprite(Surface surface, Vect2 cellSize, int index);
public Sprite(Surface surface, Spritesheet sheet, string name);
Properties
Property | Description |
---|---|
BoxColor Color |
Tint color applied to the sprite (default white). |
SurfaceEffects Effects |
Surface effects applied when drawing (e.g., flipping). |
VAlign VAlign |
Vertical alignment of the sprite within its Size . |
HAlign HAlign |
Horizontal alignment of the sprite within its Size . |
new Vect2 Size |
The rendered size of the sprite; setting this marks the entity and parent entities dirty for redraw. |
Methods
Method Signature | Description | Returns |
---|---|---|
protected override void Update() |
Draws the sprite at Position with the configured Color , Effects , and alignment. Uses full surface if no source region. Also draws a purple debug outline if enabled. |
void |
Examples
// Create a centered hero sprite from a spritesheet
var heroSprite = new Sprite(mySurface, mySheet, "hero")
{
Position = new Vect2(400, 300);
HAlign = HAlign.Center;
VAlign = VAlign.Center;
Layer = 10
};
mainScreen.AddEntity(heroSprite);