API Progressbar - shmellyorc/Box GitHub Wiki
Progressbar
Namespace: Box.Entities.Graphics
Description
Represents a graphical progress bar control that renders a background and a fill region to indicate a value between configurable minimum and maximum bounds. Supports four fill directions (left-to-right, right-to-left, top-to-bottom, bottom-to-top) and customizable colors.
Constructor
public Progressbar();
Creates a progress bar with default Min = 0f
, Max = 1f
, Value = 0f
, Type = LeftToRight
, and white background/blue foreground surfaces configured on first enter.
Properties
Property | Description |
---|---|
BoxColor BgColor |
Background tint color for the empty portion of the bar. |
BoxColor FgColor |
Foreground tint color for the filled portion of the bar. |
ProgressBarType Type |
Direction of fill progression (LeftToRight , RightToLeft , TopToBottom , BottomToTop ). |
float Min |
Minimum value of the bar; Value is clamped to >= Min . |
float Max |
Maximum value of the bar; Value is clamped to <= Max . |
float Value |
Current progress value; setting this updates the fill region immediately. |
Methods
Method Signature | Description | Returns |
---|---|---|
protected override void OnEnter() |
Called when the entity is first activated; creates one-pixel background and foreground surfaces. | void |
protected override void Update() |
Called each frame; clamps Value , computes fill region based on Type , and draws background and fill. |
void |
Examples
// Create a horizontal progress bar at 50%
var bar = new Progressbar
{
Position = new Vect2(50, 50),
Size = new Vect2(200, 20),
Min = 0f,
Max = 100f,
Value = 50f,
Type = ProgressBarType.LeftToRight,
BgColor = BoxColor.AllShades.Gray,
FgColor = BoxColor.AllShades.Green
};
mainScreen.AddEntity(bar);