Upload .VRMs or .MEs Models to Workshop - shinyflvre/Mate-Engine GitHub Wiki
Upload .VRM and .ME Files to Steam Workshop
To upload a model to the Steam Workshop, you must first have a .VRM
or .ME
file loaded into MateEngine.
Steps to Upload Your Model
-
Open the MateEngine Settings Menu and click on Models. You will see your loaded model along with the buttons Remove, Load, and Upload.
-
Ensure all metadata is correctly set in your
.VRM
or.ME
file. This refers to the metadata entered during export, inside theVRMMeta
orVRMMetaInformation
component in Unity or Blender. -
Once everything looks correct, hold the UPLOAD button for 5 seconds. This is a security feature. When the countdown reaches zero, the upload will begin automatically.
-
After uploading, MateEngine will open the Steam Workshop mod page for your model. There you can edit the title, description, and images.
Troubleshooting: No Upload Button
If you see a "FIX IMG" button instead of "UPLOAD", this means:
- Your model has no thumbnail image.
- Or the existing image exceeds 700 KB in file size.
To fix this, click "FIX IMG". A file explorer will open where you can select a new .png
image.
If your file is bigger than 700KB. it will show you this error.
Image requirements:
- Must visually represent your model.
- Must be a square image.
- Must be under 700 KB (0.7 MB) in file size.
Once a valid image is selected, the UPLOAD button will appear.
Steam Page Didn't Open After Upload?
If MateEngine does not open the Steam Workshop mod page after uploading:
- The upload may have failed silently.
- Or a system-level error may have blocked the page from launching.
In that case, please open a GitHub issue and attach your log file.
Log location:
Player.log is located:
%USERPROFILE%\AppData\LocalLow\Shinymoon\MateEngineX