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Welcome to the Official MateEngine Wiki
This is the official MateEngine Wiki, where we explain how to create mods for MateEngine and how to import your own custom model using our .me
(MateEngineFileFormat). MateEngine natively supports VRM 0.x and VRM 1.x, but we’ve also created a new format called .me
.
The .me
format uses VRM 0.x components alongside native Unity components.
Why is this format better than standalone VRM?
.me
supports full modding—meaning you can use any shader you like, such as Liltoon, Poiyomi, or other custom shaders, and they will work flawlessly! You can also include custom C# scripts, Unity components, lights, and more.
Essentially, .me
is just a Unity AssetBundle file. This means you can use anything supported by MateEngine or Unity 6.
Note: The Wiki is currently under construction.
Legend:
- Setup MateSDK (Needed to create Mods and .ME Models)
- Create a .me Mod (For Developers)
- Create a .me Custom Model (For VRM/VRChat Model Experts)
- Why Doesn’t My VRM File Load? (Common Issues)
- MateSDK (Useful for Modders and Model Makers)
- Upload .VRMs or .MEs Models to Workshop (Steam Workshop)