ref_iface_IVDXAContext_SetTextureMatrixDual - shekh/VirtualDub2 GitHub Wiki
VirtualDub Plugin SDK 1.2
IVDXAContext interface
Sets a 4x3 matrix to use for generating two pairs of texture sampling coordinates.
void SetTextureMatrixDual(uint32 coordIndex, uint32 textureHandle, float xoffset1, float yoffset1, float xoffset2, float yoffset2);
coordIndex | Texture coordinate set to apply a matrix to (0-7). |
textureHandle | Handle of texture to use as a basis for computing texture coordinates. |
xoffset1 | Horizontal texel position of top-left coordinate of texture rectangle to sample for the first two texture coordinates. |
yoffset1 | Vertical texel position of top-left coordinate of texture rectangle to sample for the first two texture coordinate. |
xoffset2 | Horizontal texel position of top-left coordinate of texture rectangle to sample for the second two texture coordinates. |
yoffset2 | Vertical texel position of top-left coordinate of texture rectangle to sample for the second two texture coordinate. |
This method is not thread-safe.
This method is used to pack two sets of texture coordinates into one
texture coordinate slot by using all four components of the texture
coordinate interpolator. The first pair of texture coordinates is placed
in the x
and y
components, while the second pair of texture
coordinates is placed in the w
and z
components. Note that the
second pair is in reversed order (wz
instead of zw
) in order to take
advantage of the .wzyx
swizzle in pixel shader model 2.0.
Copyright (C) 2007-2012 Avery Lee.