ref_iface_IVDXAContext_CreateRenderTexture - shekh/VirtualDub2 GitHub Wiki
VirtualDub Plugin SDK 1.2
IVDXAContext interface
Creates a renderable texture for off-screen rendering.
uint32 CreateRenderTexture(uint32 width, uint32 height, uint32 borderWidth, uint32 borderHeight, VDXAFormat format, bool wrap);
width | Width of texture, in pixels. |
height | Height of texture, in pixels. |
borderWidth | Maximum number of pixels of border required horizontally. |
borderHeight | Maximum number of pixels of border required vertically. |
format | Pixel format to use for off-screen buffer.
|
wrap | True if the texture should use wrap addressing; false if it should use clamping. |
This method is not thread-safe.
This method is expensive and should be called in startProc
, not in
accelRunProc
.
Wrapping is only available if the requested width and height are powers of two.
The border width and height are used to control rendering to the buffer so that any necessary borders are created to support sampling slightly outside of the texture bounds.
Renderable textures require persistent VRAM allocations and should be used sparingly. Using too many renderable textures increases VRAM pressure and can result in slow rendering or even allocation failure.
Copyright (C) 2007-2012 Avery Lee.