Home - shandrolis/SiegeOfZubrowka GitHub Wiki

Welcome to the SiegeOfZubrowka wiki!

---- TABLE OF CONTENTS ----

  1. INTRODUCTION
  2. DOG ASCII ART
  3. DECISIONS
  4. WORK DISTRIBUTION

Here we share and update on how everything is going on in the game! Here you can find almost everything in Siege of Zubrowka, from skins to mechanics, everything is here!

NOTE: Siege of Zubrowka is still under heavy development, and so is the wiki, thank you.

Siege of Zubrowka is the first game created by Glory to Zubrowka!, the game is currently in an Alpha state. This wiki is to bring information about the game to one central location. This Wiki is open to changes from anyone, signed in or not. Please feel free to contribute to this wiki if you wish. We would recommend that you register on this wiki so you can keep track of everything you do and be proud to be known in the community as being helpful as well as being a fellow wiki contributor. Do you want to contribute to the ever-growing wiki? Consult the Contributing help section for information on how you can get started.

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  2. DECISION 1: The game board is (min) 1 or (max) 2 rows bigger than displayed. EVENT 1: Dimitri left the team. (09/03/2015) DECISION: The amount of enemies day 1 will be a high amount of enemies. Day 2 will only have a few to fuck with the player. Day 3 will have double the amount day 1 had.

  3. SPRINT 1 - Userstories

  • PLAYER MOVEMENT Joep & Auke
  • SHOOTING Matthijs
  • ENEMY SPAWNING Jeroen
  • ENEMY MOVEMENT Joep
  • POINT SYSTEM Auke
  • END GAME SITUATION Auke
  • AMOUNT OF ENEMIES Joep
  • TEXTURES Matthijs
  • SOUNDS Auke */ bron: http://www.findsounds.com/
  1. SPRINT 2 -

Spring Backlog -

  • LEVELS Joep
  • WEAPONS Joep
  • NPC ALLIES Matthijs
  • POWER-UPS
  • CUTSCENES
  • MUSIC Matthijs
  • SHOP Joep
  • STORYLINE Jeroen
  • SHOOTING ANIMATIONS Matthijs
  • STARTING SCREEN
  • SAVING SYSTEM
  • CODE CLEANING Joep en Jeroen

Product Backlog -

  • *WEAPON SKINS
  • *EXPANSIONS
  • *WEAPON UPGRADES

USERSTORIES SPRINT DEVELOPER STATUS

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