rjDrawTexture - shaddatic/sa2b-render-fix GitHub Wiki
Prototype
void rjDrawTexture( const NJS_TEXTURE_VTX* polygon, Int count, Int tex, Int flag )
API
void (*DrawTexture)( const NJS_TEXTURE_VTX* polygon, Int count, Int tex, Int flag )
Ninja
void njDrawTexture( NJS_TEXTURE_VTX* polygon, Int count, Int tex, Int flag )
Parameters
const NJS_TEXTURE_VTX* polygon
polygon vertex list, of length count
Int count
Length of vertex list
Int tex
Texture GBIX value
Int trans
Use translucency (TRUE/FALSE)
Returns
No return value.
Description
Draw a textured polygon with 'n' vertexes in hardware units.
The vertex list is in triangle strip format.
Example
This example will draw a 64x64, opaque, multi-colored polygon in the center of the screen at half depth. It will use a texture with a GBIX value of 1000.
#define NUM_VTX 4
#define GBIX 1000
// set vertex list
NJS_TEXTURE_VTX poly[NUM_VTX] =
{
// x, y, z, u, v, col (ARGB)
{ 288.f, 208.f, 0.5f, 0.f, 0,f, 0xFFFFFFFF }, // top left, white
{ 288.f, 272.f, 0.5f, 0.f, 1,f, 0xFFFF0000 }, // bottom left, red
{ 352.f, 208.f, 0.5f, 1.f, 0,f, 0xFF00FF00 }, // top right, green
{ 352.f, 272.f, 0.5f, 1.f, 1,f, 0xFF0000FF }, // bottom right, blue
};
// draw polygon
rjDrawTexture( poly, NUM_VTX, GBIX, FALSE ); // <<<<<<<<
Related Functions
- rjDrawTextureEx() Draw a textured polygon
- rjDrawTexture3DEx() Draw a 3D textured polygon
History
- 1.5.0.0:
- Introduced to the 'Ninja Draw' API module