Simulation - sgvhak/airhockey-project GitHub Wiki
pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python.
Box2D - A 2D Physics Engine for Games
Using a simulator adapted from:
Prey Predator Interception: (not used)
Circle Line Interception: (not used)
Circle Line Intersection:
- Watt, Alan. 3D Computer Graphics, 3rd Edition
- http://books.google.com/books/about/3D_computer_graphics.html?id=tQJEAQAAIAAJ
- https://archive.org/details/3DComputerGraphicsAlanWatt3thEditionSelectedChapters