Lua LuaJIT FFI - sgml/signature GitHub Wiki

https://journal.r-project.org/archive/2012/RJ-2012-004/RJ-2012-004.pdf https://d-nb.info/1044770716/34 https://www.oreilly.com/learning/learn-lua-from-javascript-part-1-an-introduction-to-lua

Lua for SVG Math:

https://css-tricks.com/tight-fitting-svg-shapes/

Lua for Turing Complete Configuration Files:

https://www.lua.org/history.html

Lua Interop:

https://blog.roblox.com/2012/02/an-optimization-for-lua-scripts/

https://blog.roblox.com/2017/05/optimizing-lua-c-interoperability/

Lua for Mediawiki:

https://en.wikipedia.org/wiki/Wikipedia:Comparable_Lua_functions_to_wikitext

https://www.mediawiki.org/wiki/Manual:Coding_conventions/Lua

Lua for JS Developers:

https://benchmarksgame-team.pages.debian.net/benchmarksgame/fastest/lua.html

http://phrogz.net/Lua/LearningLua_FromJS.html

http://daurnimator.github.io/lua.vm.js/lua.vm.js.html

https://fengari.io/

http://lua.space/webdev/why-we-rewrote-lua-in-js

Lua for C Testing:

http://blog.llvm.org/2011/05/what-every-c-programmer-should-know.html

https://www.lua.org/wshop15/Ierusalimschy.pdf

https://www.lua.org/bugs.html

https://jan.kneschke.de/projects/misc/profiling-lua-with-kcachegrind/

Lua for floating point Math:

https://www-s.acm.illinois.edu/webmonkeys/book/c_guide/2.7.html

http://www.gnu.org/software/libc/manual/html_node/Normalization-Functions.html

http://croquetweak.blogspot.com/2014/08/deconstructing-floats-frexp-and-ldexp.html

http://www.cs.tufts.edu/comp/250RTS/archive/roberto-ierusalimschy/revisiting-coroutines.pdf

https://github.com/xfbs/PiL3/blob/master/lua-unofficial-faq.markdown

https://docs.microsoft.com/en-us/windows/uwp/gaming/porting-uniforms-and-attributes

https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch39.html