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Game Testing

CI/CD Testing

Topic Person Summary Link
Automated Testing in Game Development Mina Pêcheux Discusses automating testing in game development to reduce manual effort and improve quality. Read here
Cross-Platform Builds Jacob Schmitt Explains how CI/CD pipelines streamline cross-platform builds for gaming. Read here
Shifting QA Left in Game Development Rob Sandberg Shares expertise on integrating QA early in CI/CD to improve agility and catch issues earlier. Read here

Manual Testing

QA Testing Gap Description
Physics Engine Edge Cases Testing collision detection and ragdoll mechanics is hard to automate due to unpredictable player interactions.
Rendering Pipeline Validation Ensuring complex shaders, lighting effects, and post-processing across hardware is challenging to automate.
Controller Input Latency Validating input latency and haptic feedback for controllers requires manual testing.
Network Code Stress Testing Simulating real-world multiplayer scenarios on console networks like Xbox Live is difficult to automate.
AI Pathfinding and Behavior Testing NPC pathfinding and decision-making in open-world games often requires manual validation.
Dynamic Asset Streaming Verifying real-time asset loading in open-world games across varied hardware performance is tricky to automate.
Peripheral Compatibility Ensuring functionality of peripherals like VR headsets and adaptive controllers needs manual validation.
Localization in UI/UX Checking localized text and cultural appropriateness in UI/UX elements is challenging to automate.
Cheat Detection Systems Validating anti-cheat mechanisms and exploits requires creative manual testing to simulate player behavior.
Cross-Platform Synchronization Testing save data, achievements, and multiplayer progress across platforms often requires manual intervention.

UX Testing

Python