Zombies General - sf-inc/sihywtcamd GitHub Wiki
General configuration applies to every Zombie mob, unless explicitely specified.
Zombies: Zombie, Zombie Villager, Drowned, Husk, and Zombified Piglin.
🪨 Increased Knockback Resistance
Zombies have an increased Knockback Resistance.
Description
- Every Zombie mob have a random Knockback Resistance of 20 to 40%.
- The vanilla bonus of 0 to 5% is not replaced by this (but Attributes Variations is replacing the vanilla bonus if enabled).
🧟 More Reinforcements
Zombies have an increased chance to Call Reinforcements.
Description
- Every Zombie mob have a random chance to Call Reinforcements of 20 to 40%.
- This replaces the vanilla base value which was 0 to 10%.
🧬 Attributes Variations
Zombies can have different attributes bonuses.
Description
- This replaces every vanilla bonuses, such as the Knockback Resistance, the Follow Range, the Reinforcements Call, and the Max Health bonuses.
- Every Zombie mob have a chance to get one bonus.
- Caller: a Zombie mob has 10% chance to get a Call Reinforcements bonus (this is additive to More Reinforcements).
- The bonus is of 20 to 50% depending on local difficulty and randomness.
- It is a minimum of 20%.
- Randomness can add 15%.
- Local difficulty can add 15%.
- So, 20-35% to 35-50% depending on local difficulty.
- Tank: a Zombie mob has 20% chance to get a Max Health bonus.
- The bonus is of 50 to 250% depending on local difficulty and randomness.
- It is a minimum of 50%.
- Randomness can add 100%.
- Local difficulty can add 100%.
- So, 50-150% to 150-250% depending on local difficulty.
- Runner: a Zombie mob has 20% chance to get a Speed bonus.
- The bonus is of 20 to 50% depending on local difficulty and randomness.
- It is a minimum of 20%.
- Randomness can add 15%.
- Local difficulty can add 15%.
- So, 20-35% to 35-50% depending on local difficulty.
- Unstoppable: a Zombie mob has 20% chance to get a Knockback Resistance bonus.
- The bonus is of 20 to 50% depending on local difficulty and randomness.
- It is a minimum of 20%.
- Randomness can add 15%.
- Local difficulty can add 15%.
- So, 20-35% to 35-50% depending on local difficulty.
- Caller: a Zombie mob has 10% chance to get a Call Reinforcements bonus (this is additive to More Reinforcements).
🗼 Baby Tower
Baby Zombies can spawn riding another baby Zombie.
Description
- Every baby Zombie have a 20% chance to spawn riding another baby Zombie.
- A baby Zombie can spawn riding a baby Zombie, riding a baby Zombie, up to the specified number.
- The first baby on top has 100% chance to be added, the second 50%, the third 25%, the fourth 12.5% (and so on).
Configuration
The General configuration can be found in .minecraft/config/sihywtcamd/zombies.json
.
moreKnockbackResistance: [true|false]
to enable/disable zombies' increased knockback resistancespawnMoreReinforcement: [true|false]
to enable/disable zombies' increased reinforcements call chanceattributeVariations: [true|false]
to enable/disable zombies' attributes variationsbabyTowerHeight: [0-9]
to set the maximum number of baby zombies spawning on top of a baby zombie (0 disables it)