General - sf-inc/sihywtcamd GitHub Wiki
π£ Increased Follow Range
Mobs have a doubled "follow range".
Description
- Mobs follow range attribute is sort of split into two.
- A new "follow range" corresponding to the range it can continue to follow a target.
- An "aggro range" corresponding to the range it can start aggro a target (and every other use of the base attribute).
- The "aggro range" is unchanged, it keeps the attribute's value.
This is why every other use of the attribute remains unchanged too. - The "follow range" uses the double of the attribute's value.
It is capped to 48. If the original value is greater than 48, the original value is kept.
π¨βLess Fear
Mobs that flee the player or any other mob won't flee if it is low health.
Description
Mobs that flee the player, or other mobs, will not be afraid if the player or mob is less than half health.
π Hostility
More hostile mobs are hostile to Villagers.
Description
- Skeletons and Witches can attack Villagers.
- Spiders can attack Villagers at night.
π§β Path Passenger Aware
Mobs ridden by other mobs don't path find through blocks.
Description
Mobs ridden by other mobs path find with the accumulated dimension of and its rider.
This avoids for example a Horsemen to take damage because its Horse didn't take it into account.
Configuration
The General configuration can be found in .minecraft/config/sihywtcamd/general.json
.
increasedFollowRange: [true|false]
to enable/disable mobs increased follow rangemobsLessFear: [true|false]
to enable/disable mobs being not afraid of hurt mobsmerchantHostility: [true|false]
to enable/disable more hostility toward villagerspathPassengerAware: [true|false]
to enable/disable path find using accumulated dimension