Graphics()
~Graphics()
void lineStyle(float thickness, int color = 0, float alpha = 1.0)
void beginFill(int color, float alpha = 1.0)
void endFill()
//void beginGradientFill(string type, vector<int> colors, vector<float> alphas, vector<float> ratios, Matrix matrix = NULL, string spreadMethod = "pad", string interpolationMethod = "rgb", float focalPointRatio = 0)
//void curveTo(float controlX, float controlY, float anchorX, float anchorY)
void drawCircle(float x, float y, float radius)
void drawEllipse(float x, float y, float width, float height)
void drawRect(float x, float y, float width, float height)
void drawRoundRect(float x, float y, float width, float height, float radius)
//void lineStyle(foat thickness, int color = 0, float alpha = 1.0, bool pixelHinting = false, string scaleMode = "normal", string caps = NULL, string joints = NULL, float miterLimit = 3)
//void lineStyle(float thickness, int color = 0, float alpha = 1.0, bool pixelHinting = false, string scaleMode = "normal", string caps = NULL, string joints = NULL, float miterLimit = 3)
void lineTo(float x, float y)
void moveTo(float x, float y)
void clear()
void smoothing(bool value)
bool smoothing()