Inputs.GetKey - screenshakes/Desktopia GitHub Wiki

Returns true while the key is hold.

public static bool GetKey(KeyCode keyCode)
{
    return hold.Contains(keyCode);
}

Returns true the first frame the key is pressed.

public static bool GetKeyDown(KeyCode keyCode)
{
    return down.Contains(keyCode);
}

Returns true the during frame the key is released.

public static bool GetKeyUp(KeyCode keyCode)
{
    return up.Contains(keyCode);
}

Returns true while any key is hold.

public static bool GetAnyKey()
{
    return hold.Count > 0;
}

Returns true if any key was pressed during the frame.

public static bool GetAnyKeyDown()
{
    return down.Count > 0;
}

Returns true if any key was released during the frame.

public static bool GetAnyKeyUp()
{
    return up.Count > 0;
}