Natives (Objects) RU - samp-incognito/samp-streamer-plugin GitHub Wiki
Для получения более подробной информации посетите официальную SA-MP вики. Многие из данных функций схожи со стандартными.
- CreateDynamicObject
(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, areaid = -1, priority = 0)- The streaming distance (
streamdistance) refers to how close the player needs to be to the object before it is streamed in by the plugin. - The draw distance (
drawdistance) is a parameter used by the game that determines how close the player needs to be to the object before it is rendered on the player's screen.
- The streaming distance (
- DestroyDynamicObject
(objectid) - IsValidDynamicObject
(objectid) - GetDynamicObjectPos
(objectid, &Float:x, &Float:y, &Float:z) - SetDynamicObjectPos
(objectid, Float:x, Float:y, Float:z) - GetDynamicObjectRot
(objectid, &Float:rx, &Float:ry, &Float:rz) - SetDynamicObjectRot
(objectid, Float:rx, Float:ry, Float:rz) - MoveDynamicObject
(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0) - StopDynamicObject
(objectid) - IsDynamicObjectMoving
(objectid) - AttachCameraToDynamicObject
(playerid, objectid) - AttachDynamicObjectToObject
(objectid, attachtoid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz, syncrotation = 1)- This attaches a dynamic object to another dynamic object.
- This requires kurta999's YSF plugin to be loaded.
- AttachDynamicObjectToPlayer
(objectid, playerid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz)- This requires kurta999's YSF plugin to be loaded.
- AttachDynamicObjectToVehicle
(objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz) - EditDynamicObject
(playerid, objectid) - IsDynamicObjectMaterialUsed
(objectid, materialindex) - GetDynamicObjectMaterial
(objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename) - SetDynamicObjectMaterial
(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0) - IsDynamicObjectMaterialTextUsed
(objectid, materialindex) - GetDynamicObjectMaterialText
(objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface) - SetDynamicObjectMaterialText
(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0) - GetPlayerCameraTargetDynObject
(playerid)