Callbacks - samp-incognito/samp-streamer-plugin GitHub Wiki
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- OnDynamicObjectMoved
(objectid)
- OnPlayerEditDynamicObject
(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
- OnPlayerSelectDynamicObject
(playerid, objectid, modelid, Float:x, Float:y, Float:z)
- OnPlayerShootDynamicObject
(playerid, weaponid, objectid, Float:x, Float:y, Float:z)
- If a return value of
0
is specified, the weapon shot will not be registered.
- If a return value of
- OnPlayerPickUpDynamicPickup
(playerid, pickupid)
- OnPlayerEnterDynamicCP
(playerid, checkpointid)
- OnPlayerLeaveDynamicCP
(playerid, checkpointid)
- OnPlayerEnterDynamicRaceCP
(playerid, checkpointid)
- OnPlayerLeaveDynamicRaceCP
(playerid, checkpointid)
- OnPlayerEnterDynamicArea
(playerid, areaid)
- OnPlayerLeaveDynamicArea
(playerid, areaid)
- OnPlayerGiveDamageDynamicActor
(playerid, actorid, Float:amount, weaponid, bodypart)
- OnDynamicActorStreamIn
(actorid, forplayerid)
- OnDynamicActorStreamOut
(actorid, forplayerid)
- Streamer_OnItemStreamIn
(type, id, forplayerid)
- Streamer_OnItemStreamOut
(type, id, forplayerid)
- Streamer_OnPluginError
(const error[])
Notes
OnPlayerEnterDynamicArea
andOnPlayerLeaveDynamicArea
are also called when the player is not spawned (example: spectating).Streamer_OnItemStreamIn
andStreamer_OnItemStreamOut
must be enabled usingStreamer_ToggleItemCallbacks
.Streamer_OnPluginError
must be enabled usingStreamer_ToggleErrorCallback
.