Navigation Controller - sammanthp007/Linux-Kernel-Development GitHub Wiki
Overview
In a typical iOS project you will create one view controller for each "screen" in your application. This means you need a way to coordinate the interaction of these view controllers and the presentation of their associated views.
In this lesson we will show you how to
- Take the user to another screen (view controllers) within your application
- Pass data between view controllers
- Create a navigation flow with or without a storyboard
Navigation Controller
A common way to manage a group of view controllers that are associated
with a hierarchy of content is to use a
UINavigationController
. Navigation
controllers maintain a stack of view controllers that are pushed onto and
popped off of the top of the stack as the user browses through the
hierarchy. Their behavior is somewhat similar to that of a web
browser's history and "back button" functionality.
The navigation controller is one example of a built-in UIKit container view controller. An in-depth guide by Apple covering navigation controllers and all other built-in container view controllers can be found here.
Basic use of the navigation controller
This guide covers the most common use cases for navigation controllers and how to pass data between view controllers managed by a navigation controller. To demonstrate this functionality, we will build a demo application that presents the user with a table of names. When the user selects a name in the table we will show a detail view controller that allows the user to edit the name.
The process for using navigation controllers in storyboard applications actually quite different than when using them programmatically since the concept of a segue does not exist outside the storyboard. We'll create the example first with storyboards. Then we'll show how the same example would be built without using storyboards.
Using navigation controllers in storyboards
First we'll set up our table to show the list of names. Starting with
the Xcode Single View Application
template. We add a table view to
the initial view controller that Xcode has generated and add a single prototype cell that just uses the built-in UITableViewCell
class. We hook up our Table View's dataSource
property to finish the
initial setup. If you are unfamiliar with table views please refer to
the table view guide.
import UIKit
class ViewController: UIViewController, UITableViewDataSource {
let names = ["Brent Berg", "Cody Preston", "Kareem Dixon", "Xander Clark",
"Francis Frederick", "Carson Hopkins", "Anthony Nguyen", "Dean Franklin",
"Jeremy Davenport", "Rigel Bradford", "John Ball", "Zachery Norman",
"Valentine Lindsey", "Slade Thornton", "Jelani Dickson", "Vance Hurley",
"Wayne Ellison", "Kasimir Mueller", "Emery Pruitt", "Lucius Lawrence",
"Kenneth Mendez"]
@IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
tableView.dataSource = self
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return names.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("NameCell") as UITableViewCell
cell.textLabel?.text = names[indexPath.row]
return cell
}
}
Adding the navigation controller and setting the root view controller
Next we'll need to add a navigation controller. When we instantiate a navigation controller, we must also set its root view controller. This is the first view controller that will be shown when the navigation controller is loaded. Think of it as the "home page" in our web browser analogy.
One way to add a navigation controller is by dragging a Navigation Controller
from the object library into our storyboard. You'll notice
that if you do this, Xcode will automatically create a separate view
controller to act as the root view controller. We'll want to set the
root view controller to the one with our table and delete the other one.
This can be done by control dragging from the navigation controller to
our view controller and selecting the root view controller
Relationship Segue. If you haven't worked with segues before, a segue
(pronounced "seg-way") is a storyboard's representation of a
relationship or transition between different view controllers. We'll
also need to set the initial view controller to the navigation
controller by dragging the arrow that was pointing to the view
controller with our table.
In most cases if we have a view controller already set up that we want
to act as our root view controller, we can accomplish all the above
steps simply by selecting the menu item Editor -> Embed In -> Navigation Controller
. Running the app, we can see our navigation
controller's translucent grey navigation bar at the top of the screen.
Pushing a view controller onto the navigation stack
We'll need to create another view controller class to display and allow
the user to edit an individual name. We do this by dragging another
view controller from the Object Library onto our storyboard. We add two
text fields to this view controller to store the first and last parts of
the name the user will be editing. We create a new subclass of
UIViewController
called NameController
and set the new view
controller's Custom Class
property to be NameController
in our
storyboard. Once the custom class is set, we can go ahead and create
outlets in our NameController
class corresponding to the two text
fields.
import UIKit
class NameController: UIViewController {
@IBOutlet weak var firstNameTextField: UITextField!
@IBOutlet weak var lastNameTextField: UITextField!
}
When the user selects name by tapping on a row in the table, we want to
display the NameController
by pushing it onto the navigation stack.
This can be done by control-dragging from the prototype cell to our name
controller and selecting show
under Selection Segue
. Once this is
done, notice how our name controller now also shows the grey navigation
bar to indicate that it will be shown as part of the navigation stack.
It is important that we select the show
segue since this corresponds
to the navigation controller pushing a new view controller onto the
stack. The other segues correspond to other ways of transitioning to a
new view controller including presenting it modally.
Since we initiated our control-drag from the prototype cell, the
Selection Segue
group was available. Selecting a segue under this
group means "respond to the selection event with this transition." Other
events could be available depending on the control that initiates the segue.
For example control-dragging from a button will show possible Action Segues
. Running our application right now shows the following.
Configuring a view controller before it is pushed
You'll notice at least one problem immediately with the current behavior:
the name we selected is not populated in first and last name fields of
our NameController
. We'll need to configure the name controller
before it gets displayed on the screen. We do this by first providing
an identifier to our selection segue. Next we write some code in our
root view controller's prepareForSegue
method to
respond should a segue with this identifier be triggered.
We give the segue an identifier by selecting the storyboard and using the Attributes Inspector. Notice that our prototype cell is also highlighted to indicate that segue will be trigged by selecting a cell.
In our root view controller's prepareForSegue
method, we check to see
if the segue that was triggered matches the identifier we gave our segue
in the storyboard. If it does we know that the segue was trigged in
response a user selecting a cell, and thus the sender
parameter will
be the cell. If for example the segue had been triggered by a button
tap, the sender
would be the button.
The segue
parameter of prepareForSegue
gives us access to the
destinationViewController
so that we can configure the new view
controller before it is displayed. In this case we know that for this
particular segue the destinationViewController
will be a
NameController
. We'll have to update our NameController
to have the
ability to set the name and have it displayed properly when the view is
loaded. Finally, we also deselect the row since we won't want it to be
selected once we go back from the name controller.
class ViewController: UIViewController, UITableViewDataSource {
...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showNameControllerSegue" {
let cell = sender as UITableViewCell
if let indexPath = tableView.indexPathForCell(cell) {
let nameController = segue.destinationViewController as NameController
nameController.fullName = names[indexPath.row]
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
}
}
}
class NameController: UIViewController {
@IBOutlet weak var firstNameTextField: UITextField!
@IBOutlet weak var lastNameTextField: UITextField!
var fullName: String?
override func viewDidLoad() {
if let fullName = self.fullName? {
let firstLast = fullName.componentsSeparatedByString(" ")
firstNameTextField.text = firstLast[0]
lastNameTextField.text = firstLast[1]
}
}
}
Unwind segues and passing information back up the hierarchy
Next we'll need a way for the user to save any changes to a name back to our table. We'll do this by making use of an unwind segue. An unwind segue is a way for a view controller to respond to an event by navigating back to the view controller that caused it to be loaded. In the the context of navigation controllers, this means the view controller that is one below the current view controller on the navigation stack.
First off, we'll need a way for the user to indicate they want to save
the change. We can add a button to the right side of the navigation bar
in our name controller by dragging a Navigation Item
and then a Bar Button Item
from the Object Library.
To implement an unwind segue we create an @IBAction
method in the view
controller that will be unwound to taking a single UIStoryboardSegue
parameter. In our case this means we added the below saveName
method
to our root view controller.
class ViewController: UIViewController, UITableViewDataSource {
...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showNameControllerSegue" {
let cell = sender as UITableViewCell
if let indexPath = tableView.indexPathForCell(cell) {
let nameController = segue.destinationViewController as NameController
nameController.fullName = names[indexPath.row]
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
}
}
@IBAction func saveName(segue: UIStoryboardSegue) {
// add logic here to handle a transition back from the
// name controller resulting from a user tapping on Save
}
}
Next we'll have to hook up our Save
button to this segue by
control-dragging from the button to the Exit
outlet and selecting the
@IBAction
we just created. The Exit
outlet is the red exit door
that appears above of your active view controller in the storyboard.
Finally we'll need to write the code in our root view controller to
handle updating the name once the saveName
method is called.
class ViewController: UIViewController, UITableViewDataSource {
var names = ["Brent Berg", "Cody Preston", "Kareem Dixon", "Xander Clark",
"Francis Frederick", "Carson Hopkins", "Anthony Nguyen", "Dean Franklin",
"Jeremy Davenport", "Rigel Bradford", "John Ball", "Zachery Norman",
"Valentine Lindsey", "Slade Thornton", "Jelani Dickson", "Vance Hurley",
"Wayne Ellison", "Kasimir Mueller", "Emery Pruitt", "Lucius Lawrence",
"Kenneth Mendez"]
var selectedIndexPath: NSIndexPath?
@IBOutlet weak var tableView: UITableView!
...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showNameControllerSegue" {
let cell = sender as UITableViewCell
if let indexPath = tableView.indexPathForCell(cell) {
let namesController = segue.destinationViewController as NameController
namesController.fullName = names[indexPath.row]
tableView.deselectRowAtIndexPath(indexPath, animated: true)
selectedIndexPath = indexPath
}
}
}
@IBAction func saveName(segue: UIStoryboardSegue) {
let nameController = segue.sourceViewController as NameController
let name = nameController.firstNameTextField.text + " " + nameController.lastNameTextField.text;
if let indexPath = selectedIndexPath? {
names[indexPath.row] = name
tableView.reloadRowsAtIndexPaths([indexPath], withRowAnimation: .Automatic)
selectedIndexPath = nil
}
}
}
Notice that we were able to obtain a reference to the name controller in
saveName
by using segue.sourceViewController
. This makes sense
because the name controller is the source of the unwind segue, whereas
the destination controller is the root view controller. The other thing
to note is that we had to maintain an additional state variable
selectedIndexPath
to help us remember which name it was we were
editing. Putting everything together we get the following
functionality:
Using navigation controllers without storyboards
We will now show how the same example would be built in a non-storyboard application. Conceptually, some of the steps will be the same. However, since segues do not exist outside a storyboard, we will have to set up more code ourselves to handle events and interface between view controllers.
As above we'll first set up our table to show the list of names. We'll
start again with the Xcode Single View Application
template. Xcode 6
and above will automatically create a Main.storyboard
file and include
it in our build settings. We will go ahead and remove this file and
update Info.plist
file (under Supporting Files
) to remove the
reference to it by clicking on the minus sign after selecting Main storyboard file base name
.
Without the storyboard, we'll have to set up our window and root view
controller manually by changing the didFinishLaunchingWithOptions
method in our AppDelegate
. More on the AppDelegate
can be found in
the basic application architecture guide.
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
window = UIWindow(frame: UIScreen.mainScreen().bounds)
window?.rootViewController = ViewController()
window?.makeKeyAndVisible()
return true
}
...
}
Notice that we made use of the main ViewController
class that Xcode
generated for us. Now we can add our table of names to this view
controller. We do everything programmatically here, but we could have
just as easily set up a separate .xib
file for this view controller.
If you are unfamiliar with table views please refer to
the table view guide.
import UIKit
class ViewController: UIViewController, UITableViewDataSource {
let names = ["Brent Berg", "Cody Preston", "Kareem Dixon", "Xander Clark",
"Francis Frederick", "Carson Hopkins", "Anthony Nguyen", "Dean Franklin",
"Jeremy Davenport", "Rigel Bradford", "John Ball", "Zachery Norman",
"Valentine Lindsey", "Slade Thornton", "Jelani Dickson", "Vance Hurley",
"Wayne Ellison", "Kasimir Mueller", "Emery Pruitt", "Lucius Lawrence",
"Kenneth Mendez"]
var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
tableView = UITableView(frame: view.frame)
tableView.dataSource = self
tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "NameCell")
view.addSubview(tableView)
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return names.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("NameCell") as UITableViewCell
cell.textLabel?.text = names[indexPath.row]
return cell
}
}
Running the app at this point gives us:
Adding the navigation controller and setting its root view controller
Next we'll need to add a navigation controller and set its root view controller—the first view controller that will be shown when the navigation controller is loaded—to be our main view controller with the table.
We can do this all in code by simply instantiating a
UINavigationController
and setting its properties. Since we want the
navigation controller to be the first view controller shown when the app is
loaded, we can do this in our AppDelegate
's
didFinishLaunchingWithOptions
method where we also set the
application window's root view controller to be the navigation
controller.
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
window = UIWindow(frame: UIScreen.mainScreen().bounds)
let mainVC = ViewController()
let navigationVC = UINavigationController(rootViewController: mainVC)
window?.rootViewController = navigationVC
window?.makeKeyAndVisible()
return true
}
...
}
Running the application at this point will show the same table with a grey navigation bar at the top.
Initializing and pushing a view controller onto the stack
As in our storyboard example, we'll need to create another view
controller class to display and allow the user to edit an individual
name. Instead of laying out our view programmatically as we did in the
main ViewController
class, we'll create new class NameController
and
associated .xib
by selecting File -> New -> File... -> iOS -> Source -> Cocoa Touch Class
. Be sure to tick in the Also Create XIB file
.
NB: Most of the time you'll want to be consistent and use only one
method of laying out your views (programmatic, separate .xib
s, or have
your app entirely within storyboards). Here we use both .xib
and
programmatic layout to emphasize the point that anything outside a
storyboard cannot use segues and thus must programmatically manipulate
the navigation view controller.
We can now open up NameController.xib
in Interface Builder. As before,
we'll add two text fields to this view controller to store the first and
last parts of the name the user will be editing. Using the Assistant
Editor (tuxedo) view we also create outlets in our NameController
class corresponding to the two text fields by controlling dragging the
fields into the code view.
We'll go ahead and add the code that will allow us to configure the
NameController
to with the fullName
that it will display when
loaded.
import UIKit
class NameController: UIViewController {
@IBOutlet weak var lastNameTextField: UITextField!
@IBOutlet weak var firstNameTextField: UITextField!
var fullName: String?
override func viewDidLoad() {
if let fullName = self.fullName? {
let firstLast = fullName.componentsSeparatedByString(" ")
firstNameTextField.text = firstLast[0]
lastNameTextField.text = firstLast[1]
}
}
}
NB: The following only affects Swift projects:
Previously when initializing a view controller class named Foo
via the
default (argumentless) initializer, UIKit will look for a matching
Foo.xib
and load the UI elements from this file. In the latest
versions of Xcode Apple has changed this behavior (for Swift classes
only) to look for an associated .xib
named YourProjectName.Foo.xib
.
There are a few ways to work around this behavior discussed
here and here. In this example we simply
renamed our NameController.xib
file to
NavigationNoStoryboard.NameController.xib
where
NavigationNoStoryboard
was the the name of our project.
Remember that we want to show the NameController
and add it to the
navigation stack when the user selects a name in our main
ViewController
containing the table of names. By having our main
ViewController
implement the UITableViewDelegate
protocol we have a
convenient hook to respond to the row selection event by overriding the
didSelectRowAtIndexPath
method. Again, you should
refer to the table view guide if you are unfamiliar with this aspect of
table views.
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
...
override func viewDidLoad() {
super.viewDidLoad()
tableView = UITableView(frame: view.frame)
tableView.dataSource = self
tableView.delegate = self
tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "NameCell")
view.addSubview(tableView)
}
...
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let nameVC = NameController()
nameVC.fullName = names[indexPath.row]
tableView.deselectRowAtIndexPath(indexPath, animated: true)
self.navigationController?.pushViewController(nameVC, animated: true)
}
}
Notice that we are able to obtain a reference to the navigation
controller via self.navigationController
. This is set automatically
for us by UIKit when any view controller comes onto the navigation
stack. In this case, it happened when we set this view controller as
our navigation controller's root view controller in the AppDelegate
above.
We push nameVC
onto the navigation stack and display it as the top
view controller with pushViewController
. After this call is made, the
nameVC.navigationController
property will also be automatically set to
the same navigation controller.
NB: Technically in Swift, prefixing a property with self.
is not
required and is specifically recommended against by both
github's and Ray
Wenderlich's style guides. We include it here
to emphasize that this is a built-in property on the view controller.
Running the application at this stage gives us the following behavior.
Passing information back up the stack with a delegate
We still need to implement the ability to save changes to a name in
NameController
back to the table view in the main ViewController
.
Since there's no such thing as an unwind segue without a storyboard,
we'll have to implement our own mechanism for sending the new name back
to the main ViewController
.
The typical pattern to accomplish this in iOS programmatically is to use a
delegate. What this means in this case is that the
NameController
needs to keep a reference to the main ViewController
so that it can inform the main ViewController
when the user has saved
changes to a name and what the new name is.
However, since we defined our NameController
outside of a storyboard,
there is no way in general, to tell what view controller has
instantiated it and pushed it onto the navigation stack (if there is
even a navigation stack). For example, later on, we might want to reuse
NameController
to edit names a different situation where we
instantiated it and presented it from a view controller class we haven't
even created at this time.
Thus maintaining a reference to something of type ViewController
would
unnecessarily couple the ViewController
and NameController
classes.
To solve this problem we can introduce a protocol (sometimes called
interface in other programming environments) NameControllerDelegate
to
represent something that is able to respond events from
NameController
. We'll make our main ViewController
implement
NameControllerDelegate
similar to how it implemented
UITableViewDelegate
in order to respond to events from the
UITableView
.
Our NameControllerDelegate
protocol defines a single method
didSaveName
that will be called when the user has initiated a save
action in our NameController
. In order to call this method, we'll need
to keep a reference to the delegate
in our NameController
.
Lastly, we need to add a save button to our navigation bar and set its
action to call a method saveButtonTapped
in our NameController
that
will propagate the event to our NameControllerDelegate
.
After putting everything together the code looks like this:
import UIKit
protocol NameControllerDelegate: class {
func nameController(nameVC: NameController, didSaveName name: String)
}
class NameController: UIViewController {
@IBOutlet weak var lastNameTextField: UITextField!
@IBOutlet weak var firstNameTextField: UITextField!
weak var delegate: NameControllerDelegate?
var fullName: String?
override func viewDidLoad() {
self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Save", style: .Plain, target: self, action: "saveButtonTapped")
self.navigationItem.title = "Edit Name"
if let fullName = self.fullName? {
let firstLast = fullName.componentsSeparatedByString(" ")
firstNameTextField.text = firstLast[0]
lastNameTextField.text = firstLast[1]
}
}
func saveButtonTapped() {
let name = firstNameTextField.text + " " + lastNameTextField.text
delegate?.nameController(self, didSaveName: name)
}
}
import UIKit
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, NameControllerDelegate {
var names = ["Brent Berg", "Cody Preston", "Kareem Dixon", "Xander Clark",
"Francis Frederick", "Carson Hopkins", "Anthony Nguyen", "Dean Franklin",
"Jeremy Davenport", "Rigel Bradford", "John Ball", "Zachery Norman",
"Valentine Lindsey", "Slade Thornton", "Jelani Dickson", "Vance Hurley",
"Wayne Ellison", "Kasimir Mueller", "Emery Pruitt", "Lucius Lawrence",
"Kenneth Mendez"]
var tableView: UITableView!
var selectedIndexPath: NSIndexPath?
...
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let nameVC = NameController()
nameVC.fullName = names[indexPath.row]
nameVC.delegate = self
selectedIndexPath = indexPath
tableView.deselectRowAtIndexPath(indexPath, animated: true)
self.navigationController?.pushViewController(nameVC, animated: true)
}
func nameController(nameVC: NameController, didSaveName name: String) {
if let indexPath = selectedIndexPath? {
names[indexPath.row] = name
tableView.reloadRowsAtIndexPaths([indexPath], withRowAnimation: .Automatic)
}
self.navigationController?.popViewControllerAnimated(true)
}
}
There are quite a few things to note in the above code.
-
We restrict that only class types (as opposed to structs) can implement our
NameControllerDelegate
protocol by including theclass
keyword in the declaration in the inherited protocols list after the colon. This is so we can declare ourdelegate
property as aweak
reference (since structs cannot be weak references). This point is language specific to Swift. -
The reason we need our
delegate
property to be aweak
reference is due to the fact that iOS manages (and frees) memory by using a technique called automatic reference counting (ARC). Since delegates commonly refer back to objects that instantiated them (or objects referred to by these objects), we'll always want to declare our delegate properties asweak
in order to avoid strong reference cycles that lead to memory leaks. An extensive discussion of ARC can be found here. -
The
navigationItem
property ofNameController
is used by the navigation controller to determine what to display in the navigation bar whenNameController
is on top of the navigation stack. This provides us with a convenient hook to customize the content of the navigation bar. More on this can be found below in discussion of customizing the navigation bar's appearance below. -
When creating the
Save
button by instantiating aUIBarButtonItem
we specified how to respond to the button being tapped with thetarget
andaction
parameters. This is an example of target-action pattern (sometimes called target-selector). This invocation basically means "call the method identified byaction
on thetarget
object when the button is tapped".
NB: In Objective-C the action
parameter has to a be
selector
. In Swift, strings are automatically converted
to selectors when necessary.
-
As before in our storyboard example, we need to maintain an additional state variable
selectedIndexPath
so that when the delegate methoddidSaveName
is called, we can know which name to update. -
Notice that we set
nameVC.delegate = self
when configuring theNameController
indidSelectRowAtIndexPath
since we implementNameControllerDelegate
inViewController
. It is a common mistake to forget to set the delegate. -
We deselect the row in
didSelectRowAtIndexPath
since we won't want it to be selected once we go back from theNameController
. -
We follow delegate method naming conventions by passing the delegating object (
NameController
) back as the first argument in ourdidSaveName
method. -
Without an unwind segue we have to manually pop top the view controller in
didSaveName
. When this method is called, this will be theNameController
. Notice that we didn't have to set up this action for theBack
button due to a built-in behavior.
Customizing the appearance of navigation bar
There are several ways to customize the appearance of the navigation bar and control what items appear in it.
Understanding navigation bars and navigation items
In order to know which object's properties we need to change to get the desired appearance, we first need to understand a bit about how navigation bars and navigation items work.
Each UINavigationController
has a navigationBar
of
type UINavigationBar
. Each UIViewController
has
an associated navigationItem
of type
UINavigationItem
.
The navigation bar associated with a navigation controller maintains a
stack of UINavigationItems
that is parallel to the
navigation stack of view controllers. When a view controller is pushed
onto the navigation stack its navigationItem
gets pushed onto the
navigation bar's stack of navigation items.
The top and second from top UINavigationItems
in the navigation bar's item stack are used to determine which
components are added to navigation bar. Specifically the top navigation
item determines the title view and button(s) on the right hand side of
the nav bar. It can also determine the button(s) on the left hand side
of the nav bar, but if no left-side button is set, the navigation bar
will use the second from top navigation item in order to determine
what "Back" button to show.
In some rarer cases you may want to use a UINavigationBar
without the
backing of a UINavigationController
. In these instances, you may have
to manually manage the UINavigationBar
's navigation item stack by
pushing/popping navigation items in order
to achieve the appearance you want.
Customization inside a storyboard
When working in a project with storyboards, many of the things you might want to change about a navigation bar's appearance can be edited in the Attributes Inspector by selecting the navigation bar associated with your navigation controller.
The navigation item with your view controller can also be edited directly in the storyboard. For example, to add more buttons to the navigation item, you can simply drag buttons from the Object Library as we did in our storyboard example above. Note that a view controller's the navigation item will not be an element in your storyboard by default. You must drag a navigation item from the Object Library to your view controller (as we did in our storyboard example above) in order to have access to it—although, embedding your view controller in a navigation controller will automatically add the navigation item.
Navigation bar colors, background image, and text attributes
There are a few properties that you can manipulate in order to control the appearance of a navigation bar. Since a navigation controller is associated with a single navigation bar, any change here will be visible across all view controllers in a navigation controller's stack. Apple has been changing the behavior of these properties somewhat frequently in recent iOS versions, so you may have to experiment a bit to achieve the effect you want.
Continuing with our example from above we can customize our navigation bar as follows.
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, NameControllerDelegate {
...
override func viewDidLoad() {
...
self.navigationItem.title = "Names"
if let navigationBar = navigationController?.navigationBar {
navigationBar.setBackgroundImage(UIImage(named: "codepath-logo"), forBarMetrics: .Default)
navigationBar.tintColor = UIColor(red: 1.0, green: 0.25, blue: 0.25, alpha: 0.8)
let shadow = NSShadow()
shadow.shadowColor = UIColor.grayColor().colorWithAlphaComponent(0.5)
shadow.shadowOffset = CGSizeMake(2, 2);
shadow.shadowBlurRadius = 4;
navigationBar.titleTextAttributes = [
NSFontAttributeName : UIFont.boldSystemFontOfSize(22),
NSForegroundColorAttributeName : UIColor(red: 0.5, green: 0.15, blue: 0.15, alpha: 0.8),
NSShadowAttributeName : shadow
]
}
}
Title text and view of a navigation item
Notice that above we were able to set the navigation bar's title text by
setting navigationItem.title
on our view controller's navigation
item. Since the navigation item is distinct per view controller, we can
set separate titles for each view controller.
In rare cases you may wish to replace a navigation item's entire
titleView
. This is useful for example if you need
customized styling of the title text only for a specific view
controller. Continuing with our previous example
class NameController: UIViewController {
...
override func viewDidLoad() {
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Save", style: .Plain, target: self, action: "saveButtonTapped")
let titleLabel = UILabel()
let shadow = NSShadow()
shadow.shadowColor = UIColor.redColor().colorWithAlphaComponent(0.5)
shadow.shadowOffset = CGSizeMake(2, 2);
shadow.shadowBlurRadius = 4;
let titleText = NSAttributedString(string: "Edit Name", attributes: [
NSFontAttributeName : UIFont.boldSystemFontOfSize(28),
NSForegroundColorAttributeName : UIColor(red: 0.5, green: 0.25, blue: 0.15, alpha: 0.8),
NSShadowAttributeName : shadow
])
titleLabel.attributedText = titleText
titleLabel.sizeToFit()
navigationItem.titleView = titleLabel
...
}
}
Setting bar button items for a navigation item
You can also configure the button(s) that appear to the
left and right of the title in a navigation
item by providing your own UIBarButtonItem
or array of
UIBarButtonItems
. The UIBarButtonItem
also has a
number of properties you can use to customize it. Of particular note is
the fact that you can provide an arbitrary UIView
as a custom view.
class NameController: UIViewController {
...
override func viewDidLoad() {
let saveButton = UIBarButtonItem(title: "Save", style: .Plain, target: self, action: "saveButtonTapped")
let segmentedControl = UISegmentedControl(items: ["Foo", "Bar"])
segmentedControl.sizeToFit()
let segmentedButton = UIBarButtonItem(customView: segmentedControl)
let dummyButton = UIBarButtonItem(title: "Dummy", style: .Plain, target: nil, action: nil)
navigationItem.rightBarButtonItems = [saveButton, segmentedButton]
navigationItem.leftBarButtonItem = dummyButton
...
}
...
}
The Back button
Notice that above when we set the top navigation item's
leftBarButtonItem
, the "Back" button no longer appeared. In order to
customize the back button we have the leftBarButtonItem
and
leftBarButtonItems
properties set to nil
for top navigation item.
We must manipulate the navigation item that is second from the top in
the stack. This will generally be the navigation item associated with
the view controller that just pushed the current view controller on top
of the stack.
By default the navigation bar will use the second from top navigation item's title text as the back button text for the top view controller. We can customize this, for example, by having the back button say "Cancel" instead.
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, NameControllerDelegate {
...
override func viewDidLoad() {
...
self.navigationItem.title = "Names"
self.navigationItem.backBarButtonItem = UIBarButtonItem(title: "Cancel", style: .Plain, target: nil, action: nil)
...
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let nameVC = NameController()
nameVC.fullName = names[indexPath.row]
nameVC.delegate = self
selectedIndexPath = indexPath
tableView.deselectRowAtIndexPath(indexPath, animated: true)
self.navigationController?.pushViewController(nameVC, animated: true)
}
...
}