Camera Quickstart - sammanthp007/Linux-Kernel-Development GitHub Wiki
Overview
This is a quickstart guide for using the taking a photo or picking an image from the camera roll using the stock camera and camera roll. In both cases, we'll modally present the UIImagePickerController
class which has a delegate. The delegate has a method which is called after a user takes/picks a picture.
Taking a Picture
Step 1: Declare that your class implements the required protocols
-
Add
UIImagePickerControllerDelegate
andUINavigationControllerDelegate
when defining your class or as an extension of your view controller class.class PhotoMapViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate { ... }
Step 2: Instantiate a UIImagePickerController
let vc = UIImagePickerController()
vc.delegate = self
vc.allowsEditing = true
vc.sourceType = UIImagePickerControllerSourceType.camera
self.present(vc, animated: true, completion: nil)
NOTE: The Xcode simulator does not support taking pictures, so you may want to check that the camera is indeed supported on the device before trying to present it.
if UIImagePickerController.isSourceTypeAvailable(.camera) {
print("Camera is available 📸")
vc.sourceType = .camera
} else {
print("Camera 🚫 available so we will use photo library instead")
vc.sourceType = .photoLibrary
}
Step 3: Implement the delegate method
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [String : Any]) {
// Get the image captured by the UIImagePickerController
let originalImage = info[UIImagePickerControllerOriginalImage] as! UIImage
let editedImage = info[UIImagePickerControllerEditedImage] as! UIImage
// Do something with the images (based on your use case)
// Dismiss UIImagePickerController to go back to your original view controller
dismiss(animated: true, completion: nil)
}
When the user finishes taking the picture, UIImagePickerController
returns a dictionary that contains the image and some other meta data. The full set of keys are listed here.
Picking a Picture from the Camera Roll
Step 1: Declare that your class implements the required protocols
-
Add
UIImagePickerControllerDelegate
andUINavigationControllerDelegate
when defining your class or as an extension of your view controller class.class PhotoMapViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate { ... }
Step 2: Instantiate a UIImagePickerController
let vc = UIImagePickerController()
vc.delegate = self
vc.allowsEditing = true
vc.sourceType = UIImagePickerControllerSourceType.photoLibrary
self.present(vc, animated: true, completion: nil)
Step 3: Implement the delegate method
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [String : Any]) {
// Get the image captured by the UIImagePickerController
let originalImage = info[UIImagePickerControllerOriginalImage] as! UIImage
let editedImage = info[UIImagePickerControllerEditedImage] as! UIImage
// Do something with the images (based on your use case)
// Dismiss UIImagePickerController to go back to your original view controller
dismiss(animated: true, completion: nil)
}