[Server Hosting] AISettings - salutesh/DayZ-Expansion-Scripts GitHub Wiki

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"m_Version"

Integer.

Contains the current setting version number, never change this value unless you really know what you are doing as it's used internally for automatic conversion of old settings whenever we change something.

"AccuracyMin"

Float. Minimum accuracy of the AI (0.0-1.0)

This setting can be overridden in each patrols themselves.

"AccuracyMax"

Float. Maxium accuracy of the AI (0.0-1.0)

This setting can be overridden in each patrols themselves.

"ThreatDistanceLimit"

Float. Maximum distance the AI is allowed to calculate a potential target as a threat.

This setting can be overridden in each patrols themselves.

"DamageMultiplier"

Float. Maximum distance the AI is allowed to calculate a potential target as a threat. (0.0-2.0)

This setting can be overridden in each patrols themselves.

"Admins"

TStringArray. A list of steam id in quotes to allow access to a debug menu for AI

For more informations Click here

"MaximumDynamicPatrols"

Integer. How many patrols are allowed to exist at once

  • -1 = No limit

"Vaulting"

Boolean.

  • 0 = AI wont vault
  • 1 = AI can vault over objects

"SniperProneDistanceThreshold"

Float. Distance in meters before an IA holding a bolt action rifle will go prone to engage a target

"Manners"

Boolean.

  • 0 = AI wont taunt
  • 1 = AI will taunt the target after killing it

"MemeLevel"

Integrer. Make the AI behave in goofy ways

  • 0 = Turned off
  • ??? = Do something

"CanRecruitFriendly"

Boolean.

  • 0 = Friendly AI cannot be recruited
  • 1 = Players can recruit Friendly AIs (Based on Faction relations)

"CanRecruitGuards"

Boolean.

  • 0 = Guards cannot be recruited
  • 1 = Players can recruit Guards

"PreventClimb"

TStringArray. A list of objects classnames the AI shouldn't be able to climb. For example "Land_Mil_Airfield_HQ" (this one is hardcoded)

"PlayerFactions"

TStringArray. A list of Factions in quotes. One of this listed factions will be randomly assigned to new players

For more informations Click here

Example file

Not yet available