[Modding] Creating Custom Expansion Trader entities and NPCs - salutesh/DayZ-Expansion-Scripts GitHub Wiki
Return to the overview "The Market System"
If you plan to add your custom trader entities for the Expansion Market system you can find some examples for the needed object configuration as well as the needed script classes for NPCs here.
Example config.cpp:
class CfgPatches
{
class MyMod_Market_TraderEntities
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Characters",
"DZ_Characters_Zombies",
"DayZExpansion_Market_Objects",
"DayZExpansion_Market_Scripts"
};
};
};
class CfgVehicles
{
//! Default base classes for our config
//! Make sure you include the correct base classes here depending on the object(s) you are going to add.
class SurvivorF_Eva;
class ZmbM_JournalistSkinny;
//! NPC trader base class(es) from Expansion
class ExpansionTraderDenis;
//! Static trader base class from Expansion
class ExpansionTraderStaticBase;
//! Example for a static trader object
class ExpansionTraderLockerClosedBlueV1Custom: ExpansionTraderStaticBase
{
scope = 1;
displayName="$STR_EXPANSION_VENDING_MACHINE";
model="\DZ\structures\furniture\cases\locker\locker_closed_blue_v1.p3d";
rotationFlags=12;
};
//! Example for a NPC trader
class MyCustomTraderEva: SurvivorF_Eva
{
scope = 2;
displayName = "Eva";
vehicleClass = "Expansion_Trader";
};
//! Example Enfusion AI NPC trader using Expansion NPC
class MyCustomTraderAIDenis: ExpansionTraderDenis {};
//! Example Enfusion AI NPC trader using your custom NPC
class MyCustomTraderAIEva: MyCustomTraderEva {};
//! Example Infected trader
class MyCustomTraderZmbM_JournalistSkinny: ZmbM_JournalistSkinny
{
scope = 2;
displayName = "...";
vehicleClass = "Expansion_Trader";
};
};
Script class example for a NPC trader in the 4_World
script module of your mod:
class MyCustomTraderDenis: ExpansionTraderNPCBase {};
Script class example for an Enfusion AI NPC trader in the 4_World
script module of your mod:
class MyCustomTraderAIDenis: ExpansionTraderAIBase {};
Script class example for an Infected trader in the 4_World
script module of your mod:
class MyCustomTraderZmbM_JournalistSkinny: ExpansionTraderZombieBase {};
Static objects don't need any additional script code.