[Modding] Adding flag textures & flag cloth item - salutesh/DayZ-Expansion-Scripts GitHub Wiki
Click on the picture to be redirected on our sample flag textures mod.
DISCLAIMER !
We are not going to teach you how to create a mod or convert images to .paa/.edds.
Contents
You will need to setup a mod with the usual config.cpp for a basic mod. All the files we will create will need to add new flags.
The hierarchy of the mod we have provided looks like this.
config.cpp
class CfgPatches
{
class ExpansionFlagSample
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"DZ_Characters_Tops", "DZ_Gear_Camping"};
};
};
class CfgMods
{
class ExpansionFlagSample
{
dir = "ExpansionFlagSample";
picture = "";
action = "";
hideName = 1;
hidePicture = 1;
name = "ExpansionFlagSample";
credits = "ExpansionModTeam";
author = "ExpansionModTeam";
authorID = "0";
version = "1.0";
extra = 0;
type = "mod";
dependencies[] = {"Game"};
class defs
{
class gameScriptModule
{
value = "";
files[] = {"ExpansionFlagSample/scripts/3_Game"};
};
};
};
};
class CfgVehicles
{
// config for the flag item
class Flag_Base;
class Expansion_Flag_BohemiaInteractive: Flag_Base
{
scope=2;
hiddenSelectionsTextures[]=
{
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa"
};
color="Expansion_BohemiaInteractive"; // for armbands - optional
};
// config for the flag armband item - optional
class Armband_ColorBase;
class Expansion_Armband_BohemiaInteractive: Armband_ColorBase
{
scope=2;
visibilityModifier=0.94999999;
color="Expansion_BohemiaInteractive";
hiddenSelectionsTextures[]=
{
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa",
"\ExpansionFlagSample\data\flag_bohemiainteractive_co.paa"
};
};
};
FlagSample.c
In case you do NOT create a flag item as shown above, you have to add the flag texture for the flag menu manually by adding the following to your mod within the game script module (3_Game):
modded class ExpansionFlagTextures
{
override void Load()
{
super.Load();
// This is where you want to add or remove flags !
Add("<path to flag texture>", "Flag Example 1");
Add("<path to flag texture>", "Flag Example 2"); // etc
};
};
If you want to remove a flag that is already added by expansion you will need to add the following line to that modification:
Remove("DayZExpansion\\Objects\\Structures\\Flags\\data\\logos\\flag_expansion_co.paa");
This is an example for adding 2 new flags and remove the expansion logo flag from the expansion mod:
modded class ExpansionFlagTextures
{
override void Load()
{
super.Load();
// This is where you want to add or remove flags !
Add("ModName\\data\\flag_name_co.paa", "MyFlagName");
Add("ModName\\data\\flag_name2_co.paa", "MyFlagName2");
Remove("DayZExpansion\\Objects\\Structures\\Flags\\data\\logos\\flag_expansion_co.paa");
};
};
Flag dimensions
The texture need to have 2:1 dimensions. For example a texture of 512 pixels by 256 pixels will work.