スライス(ローカル) - saitocastel1900/UnityShader GitHub Wiki
Shader "Unlit/LocalSliceUnlitShader"
{
Properties
{
_Color("Color",Color) = (1,1,1,1)
_SliceSpace("SliceSpace",Range(0,30)) = 15
_FillRatio("FillRatio",Range(0,1)) = 1
}
SubShader
{
Pass
{
Tags { "RenderType"="Opaque" }
LOD 100
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
float1 _SliceSpace;
float1 _FillRatio;
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float3 localPos : TEXCOORD0;
};
v2f vert (appdata v)
{
v2f o;
o.localPos = v.vertex.xyz;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
clip(frac(i.localPos.y*_SliceSpace) - _FillRatio);
return _Color;
}
ENDCG
}
}
}