BossBar - s99889989/CustomDisplay GitHub Wiki

Display a content in Boss Bar

Attributes

Attribute Aliases Description Default
Function fc BossBar function to be used None
Message m Set the title of the current BossBar None
Style Set the style of this BossBar[SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20] SOLID
Color Set the color of this BossBar[BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW] BLUE
Progress Set the progress of the BossBar. This parameter must be between 1.0 (full) and 0.0 (empty) 0.0
Message CREATE_FOG (A fog is created in the world where the health bar is)DARKEN_SKY (The sky will darken during battle)PLAY_BOSS_MUSIC (The health bar attribute of the ender dragon tells the client to play the BGM of the ender dragob) None

Function

Function Description
create Create the BossBar
set Modify the BossBar
delete Delete the BossBar

Examples

#攻擊顯示BossBar
#The attack shows BossBar.
BoosBarDisplay:
  Action:
  - Loop[onStart=BoosBarDisplay-Start;onTime=BoosBarDisplay-Time;onEnd=BoosBarDisplay-End;period=10;duration=200]
BoosBarDisplay-Start:
  Action:
  - BoosBar[Function=create;message={target_name}-{target_nhp}/{target_mhp};Style=SEGMENTED_10;Color=RED;Progress={target_nhp}/{target_mhp}]
BoosBarDisplay-Time:
  Action:
  - BoosBar[Function=set;message={target_name}-{target_nhp}/{target_mhp};Style=SEGMENTED_10;Color=RED;Progress={target_nhp}/{target_mhp}]
BoosBarDisplay-End:
  Action:
  - BoosBar[Function=delete]