steps_building_landsape - ryzom/ryzomcore GitHub Wiki


title: Steps in building landscape description: published: true date: 2023-03-01T05:18:50.911Z tags: editor: markdown dateCreated: 2022-03-08T22:28:17.363Z

  • Create tile banks, textures; top, bottom and Left, right edges need to be perfectly identical
    • 128x128 small tiles
    • 256x256 large tiles, must match with 128x128 small tiles, center edges need to be duplicate
    • alpha transitions between different tile materials
  • Create the zone bricks in 3dsMax, 160mx160m of 5x5? divisions
    • Zone material, a set of zone with identical edges on each side
    • Zone transitions, sets of zones with transition between zone material
  • Paint each zone using textures
    • Mix large and small tiles of different materials
    • Use a painted noise texture to apply as vertex color, must be repeating at all edges for tiling
  • Run the pipeline to build the data necessary for the world editor
  • Paint the different zone materials onto your landscape, transitions will be done automatically
  • (Place vegetation...)
  • Run the pipeline to build the client and server data
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