sessions_scenarios_acts - ryzom/ryzomcore GitHub Wiki


title: Sessions, Scenarios and Acts description: published: true date: 2023-03-01T05:14:30.132Z tags: editor: markdown dateCreated: 2020-11-28T01:57:52.536Z

You launched your game, and want to start editing in R2? This tutorial will explain you what you should do. {.is-info}

You got the game, it downloaded the latest patches, you created a character, or you already have one and want to start creating your own MMORPG dungeons and missions? The Ryzom Ring Editor is an easy-to-use, but quite advanced tool that allows you to do this.

A Session is a part of the server that is set up for you to edit your Scenario. A new Session is created when you launch your Editor, or when you launch your work in Animation mode.

Your dungeon or mission, is called a Scenario here. To allow more than one location and mission in a Scenario, they are split in different Acts.

Acts can contain objects, npcs, dialogs, and other components, which are only shown when the Act is launched, and are removed again when it ends. There is a Permanent Act, which for the moment is the only act that can contain static objects like buildings and environment effects, an Act 1 and more optional Acts.

Sessions

When you want to create a new session to start editing, all you have to do is launch the game, and press the Editor button when you select your character. A new session is then created, which will either contain the scenario on which you last stopped working, or which will ask you to create a new scenario.

Scenarios

When you have started a new editing session, a window will show up to create a new Scenario. Here you can choose the map you want to work with in the first act, and the season of the first map. You can also just ''quickly go trough it'' and load a Scenario you already made, trough the Main Menu, where you can also save your Scenario.

Acts

When you arrived in your Scenario, you will automatically be in Act 1. This is also the Act that your Scenario will start with when you let others play in it. In the bottom-left corner of your monitor, or in the Scenario window, you can select which Act you are editing in, and you can also create new Acts. Since the 1st Act is automatically launched, you shouldn't put any big events in there yet, those things should be in later Acts, so you can load them after your Scenario has started up. You should also make sure that you put any object that needs to be in every Act in the Permanent act.

Notes

  • Put a "version"-number at the end of your scenario filename when you save it, so you can go back to an older version of your scenario if something went completely wrong with your changes.
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