_Game Dev Library - ryan-ash/gdp GitHub Wiki
To Watch
- The art of screenshake [Vlambeer] [JW]
- Juice it or lose it [grapefrukt]
- Math for game developers [Jorge Rodrigues]
- Doom WASN'T 3D! [The Game Theorists]
- Agile estimation
- Blueprints essentials [UE4]
- Revolution 1979 - How to Make a Documentary Game [Extra Credits]
- Indie game basics [Vlambeer] [Rami]
- Games you might not have tried [Extra Credits]
- Design Club [Extra Credits]
- Mark Brown
- Using YouTube to Market Your Indie Game [NorthernLion]
- The Stanley Parable "Raphael Trailer"
- Game Loading: Rise of the Indies [StudioBento]
- The Myth of the Genius Programmer [Google]
- Kurzgesagt
- Overwatch Game Design [Extra Credits] [1] [2]
- Pay for Pleasure, Not Pain [Greg Costikyan]
- Retro Games [Digital Foundry]
- GAME OVERTHINKER [Movie Bob]
- Nuclear Fruit [Ahoy]
- Rediscovering Mystery [Noclip]
- Building a Paper Prototype For Your Narrative Design [Disney] [Jamie Antonisse]
- A Brief History of Graphics [Ahoy]
- The Future of Art Production in Games [Naughty Dog] [Andrew Maximov]
- Elon Musk @ TED 2017
- Defining Depth [Turbo Button]
- Mechanically Speaking: Shooting in First Person [game array]
- Scheduled multiplayer [Mr Wendal]
- Flow Theory [What's With Games] [1] [2]
- Orthogonal Unit Design [Harvey Smith]
- Why Do Nintendo Games Look Like That? [PBS Idea Channel]
- Total Annihilation – 20 years later [Chris Taylor]
- Creating success on Twitch [Jonathan Joyce]
- Virtual Reality in 2016 from Valve’s point of view [Chet Faliszek]
To Read
- A programmer's guide to creating art for your game
- The Big List Of Sound And Music Creation Software
- Working with Voxels in Gamedev
- How Doom’s Glory Kills Maintain Momentum [RPS]
- Marketing in Motion: A Year of Making Gifs [Contingent99]
- How to Write Killer Game Descriptions that Sell [Black Shell Media]
- Should you quit your job to go make video games? [Kotaku]
- DX12, Vulkan, Mega-Textures, PBR, Global Illumination & more [id Software]
- Pathologic HD And Preserving Madness [Ice Pick Lodge]
- The Strange Log [@TheDiscoPony]
- Davey Wreden [1] [2] [3]
- What does it really cost to open an indie studio? All your money, most of your life [Guillaume Boucher-Vidal]
- The Rise of Game Neuroeconomics [Ramin Shokrizade] [ru]
- How level designers make us feel smart [PC Gamer]
- The Best Candidate is a Lie [Brie Code]
- John Carmack & John Romero's plan files [1] [2] [3]
- You don't have to suffer to make great games [Tanya Short]
- Retronator Magazine
- Street Fighter Artist's Guide [Capcom]
Post-mortem
- Gurgamoth [Patrick Morgan]
- SteamWorld Dig [Brjann Sigurgeirsson]
- CodinGame
- Hearthstone [Derek Sakamoto]
- Frog Fractions [NoClip] [Jim Crawford] [1] [2]
- Bastion [Darren Korb]
- Clustertruck [Alex Nichiporchik] [ru]
- Nuclear Throne [Rami Ismail]
- Deus Ex [Warren Spector]
Dev Diary
- Devlogs at GameJolt
- Deus Ex [Eidos Montreal] [1] [2] [3]
- Hellblade [Ninja Theory] [1] [2]
- Destiny [Bungie] [1] [2] [3] [4]
- Doom 2016 [id] [1] [2] [3] [4] [5] [6] [7] [8]
- The Witcher [CD Project Red] [1] [2] [3] [4] [5] [6]
- SUPERHOT [SUPERHOT team]
- Insomniac @ GDC [1] [2]
- Overwatch [Blizzard]
- Skyrim [Bethesda]
Dev Stream
- xra [Memory of a Broken Dimension]
- WilliamChyr [Manifold Garden]
- Rami [Nuclear Throne]
- Madbroth [Gibhard]
- Boss Key [LawBreakers]
Podcast
- KDI [ru]
- Another Castle
- Matt Chat
- Total Bisсuit's Let's Talks
- The Co-Optional Podcast
- Jolt Cast
- The Debug Log
Topics
- Optimization [Unity]
- Pathfinding
- Shaders [1] [2] [3] [4] [5] [6] [7]
- WebGL [1]
- Good Business Practices [Simon Sinek/Robert Kegan] [ru/en] [1] [2] [3] [4]
- Good Business Practices [Simon Sinek/Robert Kegan] [en] [1] [2] [3]
- TRIZ [ru]
- git
- DX12 & Vulkan
- Pixels & Voxels
- Unity Editor Scripting
- Visualising Algorithms [ru]
- Sandbox [ru/en]
- Migrating from Unity to UE4
- Inheritance
- Probability & Statistics
- Animation
Job Hunting, Funding & Events
- SUPERHOT TEAM [Lodz, Poland]
- Game Dev Map
- Gameconfs [1] [2] [3]
- Indie Game Jams
- Publishers
- Gamkedo Club [online dev teams]
- Game Dev Slack
- GTP Indie Cup [ru]
- GDP Chat [ru]
Books & Education
- Game Programming Patterns [en] [ru]
- edX :: [AI] [Programming] [1] [2] [3] [VR] [Game Design] [1] [2] [Animation] [History]
- DevGAMM
- GDC
- Nature of Code
- Critical Path Project
- Scream School [ru]
- Masters of Doom [1] [2]
- Game AI Pro
- Console Wars
Design & Vision Documents
Dev Games
- Pony Island [Steam] [codes]
- The Stanley Parable [Steam] / The Beginner's Guide [Steam]
- Regex Golf
- CodinGame
- Untrusted
- TIS-100 [Steam]
- Pixel Art Academy
Tools
- LeanTween [Unity]
- VSCode [C#/...]
- JetBrains Rider [C#]
- Vlambeer Toolkit
- Font Awesome [Unity]
- Shadron
- Contact Books
- Habrahabr Game Dev Link Archive