CardUpgradeDataBuilder - rspforhp/WildfrostModdingDocumentation GitHub Wiki
CardUpgradeDataBuilder
CardDataBuilder(WildfrostMod mod)
- The builder for creating CardUpgradeData: charms and crowns.
- All vanilla card upgrades can be found in References.
Methods
AddPool
AddPool(string pool = "GeneralCharmPool") or `AddPool(RewardPool pool)
- Used to add your card upgrade to a reward pool.
- The general format for a reward pool name is "[classname][datatype]Pool".
- Available classname's are "General", "Snow", "Basic", "Magic", and "Clunk". (Snowdwellers is "Basic"!).
- Available datatype's are "Unit", "Item", and "Charm".
ChangeCounter
ChangeCounter(int val)
- Used to increase a card's counter by the given value.
- Can be negative.
- Using
WithSetCounter(true)will cause this method to set a card's counter instead. - When
valis not 0, your card upgrade can only be placed on cards with a counter.
ChangeDamage
ChangeDamage(int val)
- Used to increase a card's attack by the given value.
- Can be negative.
- Using
WithSetDamage(true)will cause this method to set a card's attack instead. - When
valis not 0, your card upgrade can only be placed on cards with an attack stat.
ChangeEffectBonus
ChangeEffectBonus(int val)
- Used to increase a card's effect values by the given value.
- Can be negative.
- Using
WithSetCounter(true)will cause this method to set a card's effect values instead. - When
valis not 0, your card upgrade can only be placed on cards with effects that are boostable.
ChangeHP
ChangeHP(int val)
- Used to increase a card's hp by the given value.
- Can be negative.
- Using
WithSetHP(true)will cause this method to set a card's hp instead. - When
valis not 0, your card upgrade can only be placed on cards with an hp stat.
ChangeUses [Depreciated]
ChangeUses(int val)
- Used to increase a card's uses [Depreciated] by the given value.
- Can be negative.
- Using
WithSetUses(true)will cause this method to set a card's uses instead.
Create (Inherited from DataFileBuilder)
Create(string name)
- Used to create an empty CardData
nameis the internal name for your card the game uses.
CreateCharm
CreateCharm(string name)
- Similar to
Create(string name)except that the CardUpgradeData has typeCharmand can be found in the"GeneralCharmPool". - name is the internal name for your card the game uses.
IsCharm
IsCharm(ChallengeData challenge, bool value)
- Used to set your card upgrade as an unlockable charm.
challengeis the ChallengeData of the challenge the player must complete to unlock the charm.valueis set to true by default and determines whether the charm is unlocked from the beginning or not.- Do not use this method if you want your charm unlockable from the start.
SetAttackEffects and SetEffects
SetAttackEffects(params CardData.StatusEffectStacks[] stacks) or SetEffects(params CardData.StatusEffectStacks[] stacks)
- Used to set the effects that the charm will give a card
SetAttackEffectsgives attack effects andSetStartWithEffectgives effects.- You can access a StatusEffectData by using
Get<StatusEffectData>(string name), from which you can get stacks by doingGet<StatusEffectData>(string name).StatusEffectStacks(int stacks). - You can assign several StatusEffectStacks by separating them with a comma (",").
- A list of status effects can be found in references.
SetBecomesTarget
SetBecomesTarget(bool val)
- Used to set whether or not your card upgrade will gain an attack stat if it did not have one already.
- By default, your card upgrade will not grant an attack stat.
SetCanBeRemoved
SetCanBeRemoved(bool val)
- Used to set whether or not your card upgrade can be removed from cards.
- Only relevant for crowns.
- By default, card upgrades are not removeable.
SetConstraints
SetConstraints(params TargetConstraint[] efs)
- Used to specify the criteria a card must satisfy to be a valid target for your card upgrade.
- You can assign multiple TargetConstraint by separating them with a comma (",").
SetCanBeRemoved
SetCanBeRemoved(bool val)
- Used to set whether or not your card upgrade can be removed from cards.
- Only relevant for crowns.
- By default, card upgrades are not removeable.
SetScripts
SetScripts(params CardScript[] efs)
- Used to set the scripts that run when your card upgrade is assigned to them.
- Useful for one-time modifications to the CardData.
- Ex: Durian Charm, Peppernut Charm.
- You can assign multiple CardScripts by separating them with a comma (",").
SetTraits
SetAttackEffects(params CardData.TraitStacks[] efs)
- Used to set the traits a card gains when your card upgrade is assigned to them.
- You can assign multiple TraitStacks by separating them with a comma (",").
- A list of traits may be found in references.
SubscribeToAfterAllBuildEvents (Inherited from DataFileBuilder)
SubscribeToAfterAllBuildEvent(AfterBuildDelegate d)
- Assigns a delegate
dthat is executed after all builders have built and loaded their respective data into the game (soGetcan now find them). - The build order is done alphabetically, so StatusEffectData are built after CardUpgradeData, warranting the need for this method.
WithImage
WithImage(string img)
- Used to set your card upgrade's sprite
- directory format for using this: Mods/ModName/images/test.png,
WithImage(test.png) - There is a variant that uses Sprites rather than their path strings
- if your images folder is called something other than "images" you can reference them manually and use the version that uses Sprites instead of strings
WithPools
WithPools(params string[] pools) or WithPools(params RewardPool[] pools)
- Used to add your card upgrade to multiple reward pools.
- You can assign several pools by separating them with a comma (",").
- Available classname's are "General", "Snow", "Basic", "Magic", and "Clunk". (Snowdwellers is "Basic"!).
- Available datatype's are "Unit", "Item", and "Charm".
- You can assign multiple reward pools by separating them with a comma (",").
WithText
WithText(string title, SystemLanguage lang)
- Used to set the displayed description of your card upgrade in the desired language.
- lang is set to SystemLanguage.English by default.
- There is a version of this method that takes a localized string as its only parameter.
WithSetCounter
WithSetCounter(bool val)
- Used to determine whether
ChangeCounteradds to counter (val = false) or sets counter (val = true). - By default,
ChangeCounteradds counter.
WithSetDamage
WithSetDamage(bool val)
- Used to determine whether
ChangeDamageadds to attack (val = false) or sets attack (val = true). - By default,
ChangeDamageadds attack.
WithSetHP
WithSetHP(bool val)
- Used to determine whether
ChangeHPadds to hp (val = false) or sets hp (val = true). - By default,
ChangeHPadds hp.
WithSetUses [Depreciated?]
WithSetUses(bool val)
- Used to determine whether
ChangeUsesadds to uses (val = false) or sets uses (val = true). - By default,
ChangeUsesadds uses.
WithTier
WithTier(int tier)
- Used to determine the tier of your card upgrade, which determines its price in shops.
- Shops add 10 times a charm's tier to the base price.
- Typical range is between -3 and 3.
- See References for the tiers of vanilla charms.
WithTitle
WithTitle(string title, SystemLanguage lang)
- Used to set the displayed title of your card upgrade in the desired language.
- lang is set to SystemLanguage.English by default.
- There is a version of this method that takes a localized string as its only parameter.
WithType
WithType(CardUpgradeData.Type type)
- Used to set the type of your card upgrade.
- There are four type: None, Charm, Token, and Crown.
- (Token is depreciated)