Strategy Guide - rrs/IdleKingdomsEditor GitHub Wiki

Table of Contents

General strategy

Start off by following the tutorial. After doing a prestige reset or two you will probably find you have a shaman that doesn't provide much value and stockpile costs start to increase out of reach.

Map Randomisation

The map in the editor is the original map when it was the same each time. Now the map will slightly change each reset. Shrines have a chance to move 1 tile in each directions (as long as its a forest or grass tile its moving to). Forests have a chance to become grass and grass have a lesser chance to become forests, they are balanced so on average you will have the same number of forest and grass tiles as the original map. It is very unlikely you will play with the original map, however the map does not change significantly. The strategy here still applies but there is a little more variety. A route that takes 15 to get to a shrine might take 14, or 16 for example, it might remain the same.

Prestige

The best way to progress is to maximise how much prestige you can get in a relatively short period of time. In the early stages you can reset quickly and make large gains. Early resets might take and hour or less, and later resets will take approximately half a day to a day depending on how active you are. A rule of thumb to start is you want to reach a new prestige shrine on each reset, sometimes you might make 2 extra or it might take more of a push to reach the next than usual. Later on a simple rule is if you reach a shrine and the next tile costs over 1h then its probably time to reset. If the next shrine is 4 tiles away then it will take approximately 1 + 2 + 4 + 8 hours divided by 2(add boost) so about 7h. If it is 6 tiles away it will take 28 hours.

Straight lines to shrines that boost prestige are more efficient than expanding in all directions.

Stockpile

It's not worth getting the stockpile shrine as it uses a tile and provides little value. Usually one wood cutter on the first forest tile will provide enough wood and your castle will be able to collect all its wood manually.

Shaman

You don't need the shaman initially, and now it doesn't even appear until 300 prestige. You can go for the first couple of prestige shrines without getting it and at some point which I can't say exactly it's worth taking it so you can pick up the shrines that increase cart capacity and cost science

Food

It is not worth getting the shrines that increase the foraging hut multipliers at this point and you will get 95% or more of your food from hunters if you follow this style of play. It is best to have all forest tiles with hunters (except first and second if you have wood cutter and shaman) and a food store next to each one. If there are extra edges on your hunters you can put another food store there, if you can afford to do it.

In depth strategy

coming soon

Early prestige

Tip: Sell the two grass tiles you need to claim to get to the wood cutter

This is what you might have Poor riute

But you can sell the top two tiles to give you Good route

Your first path to a prestige shrine First prestige shrine

Second & third 2 & 3

Forth & fifth 4 & 5

You probably shouldn't go any further than the following route before working the shaman into your routes, although it may be better to do it sooner End of no Shaman

Mid game prestige

Tip: Once you have enough science to buy the shrines that require it, sell the shaman and replace it with a hunter.

The following is a good example of a route you can follow that includes the shaman. It is a little different because by working in some of the shrines that cost science you can actually get a route that works out only three tiles longer than not taking the shaman but also includes three cart shrines. Early Shaman

Getting to a trillion or two

At around 200B prestige you will be able to get to about 50B fairly easily. Using something like. half trillion

You can keep on getting 50B a run if you are fairly active, or you can move onto 80B runs using something like trillion

Royal edicts

The number of available edicts is dictated by how many buildings you have (at least level 10) the table below shows how many buildings you need for the number of edicts

Buildings Edicts
1 1
6 2
11 3
14 4
19 5
44 6
53 7
60 8
69 9