DK Graphics Driver - rosco-pc/propeller-wiki GitHub Wiki
The DK Graphics Driver was written specifically for the game Dodgy Kong. However there is no reason why it may not be extracted and used to power other games.
| Screen Resolution (WxH) | 256x224 |
|---|---|
| Tile Resolution | 8x8 |
| Tiles | 32x28 |
| Tile Palette | 4 colors per individual tile |
| Sprite Resolution | 16x16 |
| Sprite Palette | 4 colors per individual sprite |
| Number of sprites | 34 |
| Sprites per line | Depends on number of cogs used |
| Cogs needed | 3+ |
| More sprites or more tile palettes require more cogs | |
| Files | sw_dk_gfx_renderer_015.spin |
| sw_dk_tv_drv_022.spin |
DK uses 3 or more cogs working together. 2 or more rendering cogs and a single TV driver cog. The rendering cogs work in parallel creating data for a single scan line at a time. The TV cog takes this data and sends it to the propeller graphics hardware.