FAQ - rollingrock/Fallout-4-VR-Body GitHub Wiki
Check the Changelog.
See In‐Game-Configuration-Guide.
Location: %USERPROFILE%\Documents\My Games\Fallout4VR\FRIK_Config\FRIK.ini
Most configuration is stored in FRIK.ini file. Much more than can be configured via in-game configuration interfaces.
Any changes made to FRIK.ini will be live loaded into the running game to experience the effects.
The head hiding is all in FRIK.ini config.
Set HideHead and HideEquipment to false if you want full head to be rendered but it may obscure/clip your vision.
If you just want to see the head in selfie set selfieIgnoreHideFlags to true.
Long press on secondary hand trigger activates the flashlight.
To move the flashlight from head to hand: move the left or right hand to the forehead, should feel haptic, press grip.
Grip modes affect how to grip the weapon with the offhand:
- Mode 1: Hand automatically snap to the barrel when in range, move hand quickly to let go.
- Mode 2: Hand automatically snap to the barrel when in range, press grip button to let go.
- Mode 3: Holding grip button to snap to the barrel, release to let go.
- Mode 4: Press grip button to snap to the barrel, press again to let go.
It happens, it could be bad install (see installation wiki), could be related to FRIK, related to conflict between FRIK and other mods, and it could be unrelated to FRIK.
- Not updating
Fallout4Custom.iniduring manual install, see installation wiki page. - "Amazing Follower Tweaks" mod is known to conflict with FRIK in the past.
- Anything that messes directly with the skeleton can cause a crash (body, heels, etc.).
- New Game reported in the past as problematic, I don't believe it still is, but:
- Disabling before starting a game and re-enabling just after or after exiting the vault would probably be good enough.
- The last confirmed new game conflict was for a combination of 3 mods with skeleton change (#107).
If I, the developer, can reproduce the crash in 95% of the times I can fix it. Help me do so:
- Describe in as much details as possible what led to the crash.
Are you using MO2? Is fallout game folder outside program files? - Identify what combination of mods are causing the crash.
Does it crash when disabling FRIK? What other mods do you have? - Add crash log and FRIK log in the report.
- For collecting F4VR crash log you need Buffout 4 NG mod.
- Logs are found in
%USERPROFILE%\Documents\My Games\Fallout4VR\F4SE-
crash-<date time>.logfor crash logs -
FRIK.logfor FRIK logs -
f4sevr.logandf4sevr_loader.logfor mod loading failures.
-
- Share the logs via pastebin.com
-
Bonus points if you set
iLogLevel = 0in FRIK.ini before reproducing the crash for more debug logs (performance expensive).
It means FRIK was not loaded into your game (even if you see the holotape).
- Most commonly caused by not launching your game with
f4sevr_loader.exe. Make sure you have your F4SEVR install up to date and that you're launching it correctly with your mod manager. - Possible FRIK was not installed correctly, common with manual install.
-
Recommended to use MO2 as the best manager for complex mods like FRIK.
- Example of a player issue that was only solved by using MO2!
Watch this guide: YouTube - MO2 F4SE Setup
WARNING: Many players had weird issues with Vortex, using MO2 is highly recommended!
It's the same way you set up F4SE to launch with NMM:
- Click on Dashboard
- Click Add Tool
- Navigate to F4SE and click on
F4SEVR_Loader.exe - Click OK
- Back at the dashboard, click on the three vertical dots next to F4SE and pick Make Primary
Now, whenever you start the game with Vortex, it will launch F4SE_Launcher.
Source: Nexus Mods Forum
You're probably using mods that contain fixes for VR that are not required anymore for FRIK and actually causing it. VR Weapon Overhaul is a common one.
Either remove it, find a way to remove the VR fix in it, or adjust the weapon in FRIK using Weapon Adjustment.
You're probably using Bullet Time VATS VR (default with Mad God modpack). It doesn't respect game VATS disabling logic.
I have a fix and waiting for the mod author to respond, if not I will put it as optional file.
Honestly, this is somewhat intentional—you’re wearing bulky armor, and some line-of-sight issues are expected based on Bethesda’s mesh design.
Tip: Use configuration to move the body downwards or camera upwards a little if needed.
Set bRemoveFlashlight = true in FRIK.ini
It will remove the FRIK built-in flashlight.
If I don't want to remove FRIK flashlight, only change how it looks: see this reddit comment.
AFAIK, no!
I tested it by hiding all body parts and making the entire player invisible. Yet in combat, every body part was still hit by bullets, causing damage and even crippling limbs. This behaves differently from the now-removed “ArmsOnlyMode,” where enemies definitely could not hit hidden body parts.
If you're using fully vanilla VATS please use one-handed aiming.
It needs A LOT of work.