Changelog - rollingrock/Fallout-4-VR-Body GitHub Wiki

v0.73

  • Rewrite Weapon Position Adjustment UX with new friendly UI.
  • Improve adjustment accuracy by using controllers thumbsticks.
  • Create default adjustments for most game weapons (mostly right-handed).
  • Support throwable weapons position adjustment.
  • Create default adjustments for all throwable weapons (right-handed).
  • Support "Back of Hand UI" position adjustment globally and per weapon.
  • Support putting torch (flashlight) on right arm when Pipboy is on left.
  • Fixed vanilla scope misalignment with weapon after adjustment.
  • Fixed offhand gripping position adjustment misc issues.
  • Fixed "Back of Hand UI" moving around and get hidden for some weapons.
  • Fixed left-handed weapon adjustment and separate saved files from right-handed.
  • Fixed left-handed main and Pipboy config UI being inverted.
  • Fixed left-handed melee weapon position and rotation.

v0.72

  • Update FRIK Configuration holotape to use new config modes + readme
  • Move all ini and json config file into .\Data\FRIK_Config
  • Fixed selfie ignore hide geometries and distance
  • Support FRIK.ini live reloading while game is running
  • Improve FRIK.ini configuration layout and documentation
  • Fixed Pipboy position json files overwritten on update
  • Fixed FRIK.ini file overwritten on update by stopping distributing it with the mod
  • Fixed left handed mode having right hand incorrect positioning when a throwable weapon is equipped.
  • Fixed not being able to operate in-front or projected pipbot when in weapon resposition mode.
  • Fixed blurry of 3D objects rendering in specific on screen (Pipboy, crafting, transfer)
  • Fixed PipBot scale not saved when save button is pressed.

v0.71

  • Fixed Thumb pose issues introduced last version
  • Added better logic around look-at Pipboy detection
  • Fixed issue with dampen Pipboy that caused screen to move from the last position it was opened, leading to strange behavior
  • Added Pipboy Config UI options for glance and dampening settings
  • Fixed sheathed weapons from being drawn on Pipboy exit
  • Added function to autofocus window

v0.70

  • Fixed Pipboy crash in power armor
  • Added function to open Pipboy while looking at it
  • Added function to dampen Pipboy screen movement frame by frame for easier reading on the wrist
  • Added function to tune or toggle hand dampening while in vanilla scope

v0.69

  • New Pipboy controls and major improvements to immersion (see main page for details)
  • New config menu for adjusting body and weapon position
  • Improved IK function

v0.68

  • Hotfix to handle null pointer crash with missing nodes in the cull geometry function

v0.67

  • Fixed workshop crash
  • Added new method to hide head geometry based on Biped position in the TESObjectARMO form
  • Added substring matching for the mesh and skin INIs (thanks @alandtse)
  • Added clamp on the leg IK code to prevent mesh from overextending ("no more stretchy boy")

v0.66

  • Fixed SmoothMovement again
  • Fixed finger grip issue when equipped with weapon
  • Updated Native GetBoneIndex function

v0.65

  • Fixed save-while-in-power-armor bug
  • Fixed engine bug with skeleton switching between power armor and human
  • Fixed power armor leg rotation issues and improved skeleton pose data
  • Refactored hand UI placement function
  • Fixed SmoothMovement to behave like version 0.58
  • Adjusted update hooks for more stability

v0.64

  • Hotfix to fix crash with face and skin hiding

v0.63

  • Better left-handed mode support
  • Fixed crash with Amazing Follower Tweaks
  • Fixed issue with two-handed aiming
  • Minor pose improvements (crouch issues still pending)
  • Hotfix to fix crash with face and skin hiding

v0.58

  • Added master mode toggle for weapon repositioning (configurable via holotape or INI)

v0.57

  • Fix for workbench inventory crash when moving items

v0.56

  • Forgot to add relocation to previous crash fix

v0.55

  • Fixed crash when unequipping items with bad equip data

v0.54

  • Added function to dampen excessive hand jitter
  • Possible crash fix in setNodes

v0.52

  • Reimplemented pipe gun crash fix without breaking shadows

v0.51

  • Reverted pipe gun patch due to shadow artifacts (new fix coming later)

v0.50

  • Fixed crash with some weapons and mods

v0.49

  • Fixes for weapon reposition mode
  • Added PDB
  • Prevented reticle movement when not repositioning
  • Adjusted analog stick controls (Y/Z) in weapon reposition mode

v0.48

  • Fixed muzzle flashes to match weapon repositioning

v0.47

  • Added weapon and reticle repositioning system

    Fixes many issues with weapon placements (see sticky post)

  • Fixed pipe gun crashes with certain scopes
  • Fixed rare weapon name crash
  • Misc. polish

v0.45

  • Added INI option: hold grip to grab; let go to release two-handed weapons

v0.44

  • Added grip button release for two-handed mode
  • Improved Pipboy interaction reliability

v0.43

  • Added toggle option for magnetic vs. push-to-grip method
  • Fixed bug when letting go of weapon while moving
  • Updated INI

v0.42

  • New two-handed weapon feature: control barrel with off hand
  • Added Pipboy button activation (configurable in INI)
  • Reorganized and commented INI

v0.39

  • New mesh for power armor that aligns PA parts and body
  • Hands hidden when looking through scope
  • Hand UI position configurable via holotape
  • Head can now be hidden via holotape
  • Re-enabled dynamic weapon gripping (toggle to static in holotape)
  • Misc. bug fixes

v0.38

  • Fixed body pretzel and corruption issues with some armors

v0.37

  • Fixed save/load issue

v0.36

  • Added Papyrus support to control finger poses

v0.35

  • Fixed issue with saving INI to wrong filename
  • Improved usability for high grip angle weapons
  • Fixed scope alignment — crosshairs now accurate

v0.34

  • Fixed glove compatibility for finger poses
  • Crash fix for out-of-bounds position references

v0.33

  • Added Finger Tracking
  • More dynamic grip positioning
  • Crash fixes

v0.32

  • Crash fix for searching child nodes
  • Switch to move Pipboy to right hand
  • Calibration and posture updates

v0.30

  • Improved bonesphere code robustness
  • Fixed SmoothMovement bug where jumping caused flying
  • INI option to disable SmoothMovement
  • Fixed leg stretch/crazy movement during flight/jump/fall
  • Function to detect grounded status

v0.28

  • Added left-handed mode support
  • Added Papyrus function for left-handed mode detection
  • Hid UI for Pipboy interaction in projected mode

v0.10

  • Initial general release