Quick Start Guide - rollerderby/scoreboard GitHub Wiki

These instructions are intended to get you up and running as fast as possible with operating a scoreboard computer that is in the following state:

  • The CRG ScoreBoard software is installed.
  • The scoreboard script is running.
  • The start page is open.
  • The computer is connected to a second display.
  • The Main Scoreboard page is on the second display, and the Main Operator Control Panel is on the primary display.
  • The operator is logged in to the control panel.

For instructions on how to accomplish this, see Installing the Scoreboard Software.

Setting up a game

After logging in, you will be viewing the Controls tab. Click the Start New Game button. If your game is present in the dropdown under Start a prepared game, select it and click the Start Game button below it. You can then continue with the next section.

If your game has not been prepared, select both teams (or Black and White if your teams are not present) and optionally enter the start time. Click the Start Game button below these settings. If you entered a start time the Time To Derby clock will display on the scoreboard and begin counting down.

Next, if your Teams were not present in the selection and you don't want them to be displayed as Black and White, you have to set the team names. In order to do this switch to the Teams panel and fill the League and/or Team fields for each team. (If you also enter a Uniform Color the operator interface will show that while the public display shows the name). Afterwards switch back to the Controls tab.

Starting the Game

Simply click the Start Jam button when the first whistle blows. This will start the jam and period clocks. (Don't worry if Time to Derby hasn't run down, it will automatically be cancelled.)

During the Game

The scoreboard operator has two essential jobs during the game: controlling the clock and updating the score.

Controlling the Clock

Controlling the clock should always be done using the Start Jam, Stop Jam / End Timeout, and Timeout buttons at the top of the page. (Note that the text on these buttons changes depending on the game state. The text above is what they will show at the time you may want to press them.)

  • Start Jam: Click this button when the jam timer blows the whistle to start the jam, which should always come after a "five seconds" warning.
  • Stop Jam: Click this button during the burst of four whistles that ends the jam, either by the lead jam referee, the jam timer, or (rarely) another referee that ends the jam.
  • End Timeout: Click this button at the rolling whistle that ends the timeout.
  • Timeout: Click this button if a referee or the jam timer blows a burst of four whistles for a timeout.

Updating the Score

To raise or lower the score for a team, click the Score +1 or Score -1 button under the appropriate team.

Correcting Scores and Clocks

Score +1 should always work as described above. If you can't decrease the score with Score -1, go to the SK sheet at the bottom of the screen, click on a cell with a sufficiently large number and in the popup decrease that number. Then close the popup again with the corresponding button.

If you need to adjust the value of a clock, use the +1 and -1 buttons on either side of the clock. This should only be necessary when the jam timer signals you to adjust the period clock during a timeout.

If you forgot to press End Timeout at the rolling whistle, you can still start a jam, even though the button does not say Start Jam. But the timeout will continue running in the background. If that happens, press End Timeout after the end of the next jam.

That's all you need for a basic game. For the full workflow including stats generation, see Scoreboard Operation.