Penalty Box Timing - rollerderby/scoreboard GitHub Wiki
Note: The CRG PBT/PBM interfaces are NOT intended as a one-to-one replacement of stopwatches and paperwork with each timer tracking blockers of one team and the PBM tracking jammers. See Penalty Box Staffing for the intended setup.
Basic Procedure
Before the game
- When your crew isn't usually using CRG to time penalties, remind Lineup Trackers that they cannot mark skaters entering or leaving the box.
When a skater approaches the penalty box
Variant A
This variant is preferrable when multiple skaters are approaching at once or you don't know which skater is approaching.
- Hover your fingers above the Blocker Sat Down and/or Jammer Sat Down button depending on what skater(s) are approaching.
- As a skater sits down, press the corresponding button.
- Repeat for further skaters sitting down.
- When you have time, in the row(s) that appeared above the buttons select the skater(s) that is/are being timed.
- Skaters that have an unserved penalty marked will be highlighted in light blue. Skaters that are already in the box are highlighted in red.
- When you started multiple penalties they will be in order with the first one started at the top.
- Once a skater is selected, the penalty row will be moved into the top group, sorted by time remaining in the penalty.
Variant B
This variant is preferrable when a single skater approaches and you know who it is.
- In the "Edit/Pre-Select" row select the approaching skater.
- Hover your finger over the Skater Sat Down button in the popup.
- As the skater sits, press the button.
Note: You can still use the Blocker Sat Down and Jammer Sat Down buttons while the popup is open in case another skater suddenly approaches. You can also still use the Has Left buttons if another skater is released while the incoming skater is on their way.
When a skater's penalty is done
- Once the skater has left the box press the Has Left button in the row corresponding to their penalty. (This can also be done by the PBM.)
At the end/start of a jam
No inputs are needed to stop/restart penalty clcoks at end/start of a jam.
Less common sitations
Handling a substitution
- If not done yet, start the penalty clock and assign it to the skater being substituted.
- In the row corresponding to the penalty select Substitute.
- In the popup select the substitute.
Timing stopped
- When a skater's timing is stopped due to them failing to stand/sit as instructed, press the pause button below their clock.
- Once the skater has taken the correct stance, press the button again.
- If you end the pause between jams, the clock will only restart when the next jam is going.
Adjusting a penalty clock
- Below the clock press the -1 and +1 buttons to adjust the clock in 1s increments.
Skaters having left or having been released early
- Press the "Left Early" button below the skater's clock.
- The system will automatically store the time that was still remaining on the clock and mark the skater as having unserved penalty time (looks the same as having an unserved penalty).
- If the stored time is off, e.g. due to reaction time, press the button corresponding to the skater in the Edit/Pre-Select row.
- In the popup adjust the time left to serve as needed.
- If you issued a penalty for leaving early, you can also enter it here.
- Close the popup.
Note: You can undo an erroneous "Left Early" press by pressing "Unend" in the respective row. (If there are other penalty clocks running, the row will have been moved below them.)
Penalties issued in the box
Note: You can also use this procedure to add penalties issued outside of the box if the PT did not enter them. It is however recommended to leave these to the PT in order to avoid entering the same penalty twice.
If the skater is already serving a penalty
- Below the list of penalties press the Add button.
- In the popup select the penalty code.
- The penalty clock will automatically be adjusted and the row moved below any penalties that now end earlier.
If the skater is not serving a penalty
- In the Edit/Pre-Select row press the button corresponding to the skater.
- In the "penalties" section of the popup press Add.
- In the popup select the penalty code.
- Close the popup. (Or wait for the skater to sit and start their clock.)
Correcting which skater a given penalty clock is assigned to
- In the row corresponding to the penalty clock select Reassign.
- In the popup select the correct skater.
Overturned penalties
- In the list of penalties click on the penalty to be removed.
- In the popup click Delete.
Note: This should normally be done by the PT. And if both you and the PT attempt to remove a penalty, you may accidentally remove two penalties.
Changing a penalty code
- In the list of penalties click on the penalty to be changed.
- In the popup select the new code.
Note: This should normally be done by the PT.
Filling empty spots in the lineup or correcting wrong lineup entries
- In the "Edit/Pre-Select" row press the button corresponding to the spot.
- In the popup select the skater.
- Close the popup.
Note: When entering blockers on the LT and PBT interfaces in parallel, inputs may overwrite each other. Use this functionality with care.