Environments - rogerscg/era-engine GitHub Wiki
Environments are a utility used within ERA for defining and creating the stage for your game or visual. Things such as lighting, skyboxes, and background color are loaded in when given a file:
{
"skybox": {
"directory": "/path/to/skybox/",
"file": "skybox_prefix",
"extension": "png"
},
"background": "ffffff",
"lights": {
"ambient": [
{
"color": "ffffff",
"intensity": 0.5
}
],
"directional": [
{
"x": 100,
"y": 500,
"z": 100,
"color": "ffffff",
"intensity": 0.5
}
]
}
}
Using this file, we create the environment at loading time:
const environment = await new Environment().loadFromFile('environment.json');
scene.add(environment);
Skyboxes
Within the Environment
class, we load in a Skybox
object, an ERA-defined class that loads a set of 6 images and stitches them together to form a skybox. When providing images for a skybox, they should be in the format of:
skybox_${suffix}
where suffix
is any of ['ft', 'bk', 'up', 'dn', 'rt', 'lf']
.