Button matrix - rockcastle/lvgl GitHub Wiki
Written for v5.1
Overview
The Button Matrix objects can display multiple buttons according to a descriptor string array, called map. You can specify the map with lv_btnm_set_map(btnm, my_map)
.
The declaration of a map looks like const char * map[] = {"btn1", "btn2", "btn3", ""}
. Note that the last element has to be an empty string!
The first character of a string can be a control character to specify some attributes:
- bit 7..6 Always 0b10 to differentiate the control byte from the textual characters
- bit 5 Inactive button
- bit 4 Hidden button
- bit 3 No long press for the button
- bit 2..0 Relative width compared to the buttons in the same row. [1..7]
It is recommended to specify the control byte as an octal number. For example "\213button"
. The octal number always starts with 2 (bit 7..6) the middle part is the attributes (bit 5..3) and the last part is the width (bit 2..0). So the example describes a 3 unit wide, hidden button.
Use "\n" in the map to make line break: {"btn1", "btn2", "\n", "btn3", ""}
. The button's width is recalculated in every line.
The lv_btnm_set_action(btnm, btnm_action)
specifies an action to call when a button is released.
You can enable the buttons to toggle when they are clicked. There can only be one toggled button at a time. The lv_btnm_set_toggle(btnm, true, id)
enables the toggling and sets the _id_th button to the toggled state.
Style usage
The Button matrix works with 6 styles: a background and 5 button styles for each states. You can set the styles with lv_btnm_set_style(btn, LV_BTNM_STYLE_..., &style)
. The background and the buttons use the style.body properties. The labels use the style.text properties of the button styles.
- LV_BTNM_STYLE_BG Background style. Uses all style.body properties including padding Default: lv_style_pretty
- LV_BTNM_STYLE_BTN_REL style of the released buttons. Default: lv_style_btn_rel
- LV_BTNM_STYLE_BTN_PR style of the pressed buttons. Default: lv_style_btn_pr
- LV_BTNM_STYLE_BTN_TGL_REL style of the toggled released buttons. Default: lv_style_btn_tgl_rel
- LV_BTNM_STYLE_BTN_TGL_PR style of the toggled pressed buttons. Default: lv_style_btn_tgl_pr
- LV_BTNM_STYLE_BTN_INA style of the inactive buttons. Default: lv_style_btn_ina
Notes
- The Button matrix object is very light weighted. It creates only the Background Base object and draws the buttons on it instead of creating a lot of real button.
Example
/*Called when a button is released ot long pressed*/
static lv_res_t btnm_action(lv_obj_t * btnm, const char *txt)
{
printf("Button: %s released\n", txt);
return LV_RES_OK; /*Return OK because the button matrix is not deleted*/
}
.
.
.
/*Create a button descriptor string array*/
static const char * btnm_map[] = {"1", "2", "3", "4", "5", "\n",
"6", "7", "8", "9", "0", "\n",
"\202Action1", "Action2", ""};
/*Create a default button matrix*/
lv_obj_t * btnm1 = lv_btnm_create(lv_scr_act(), NULL);
lv_btnm_set_map(btnm1, btnm_map);
lv_btnm_set_action(btnm1, btnm_action);
lv_obj_set_size(btnm1, LV_HOR_RES, LV_VER_RES / 2);
/*Create a new style for the button matrix back ground*/
static lv_style_t style_bg;
lv_style_copy(&style_bg, &lv_style_plain);
style_bg.body.main_color = LV_COLOR_SILVER;
style_bg.body.grad_color = LV_COLOR_SILVER;
style_bg.body.padding.hor = 0;
style_bg.body.padding.ver = 0;
style_bg.body.padding.inner = 0;
/*Create 2 button styles*/
static lv_style_t style_btn_rel;
static lv_style_t style_btn_pr;
lv_style_copy(&style_btn_rel, &lv_style_btn_rel);
style_btn_rel.body.main_color = LV_COLOR_MAKE(0x30, 0x30, 0x30);
style_btn_rel.body.grad_color = LV_COLOR_BLACK;
style_btn_rel.body.border.color = LV_COLOR_SILVER;
style_btn_rel.body.border.width = 1;
style_btn_rel.body.border.opa = LV_OPA_50;
style_btn_rel.body.radius = 0;
lv_style_copy(&style_btn_pr, &style_btn_rel);
style_btn_pr.body.main_color = LV_COLOR_MAKE(0x55, 0x96, 0xd8);
style_btn_pr.body.grad_color = LV_COLOR_MAKE(0x37, 0x62, 0x90);
style_btn_pr.text.color = LV_COLOR_MAKE(0xbb, 0xd5, 0xf1);
/*Create a second button matrix with the new styles*/
lv_obj_t * btnm2 = lv_btnm_create(lv_scr_act(), btnm1);
lv_btnm_set_style(btnm2, LV_BTNM_STYLE_BG, &style_bg);
lv_btnm_set_style(btnm2, LV_BTNM_STYLE_BTN_REL, &style_btn_rel);
lv_btnm_set_style(btnm2, LV_BTNM_STYLE_BTN_PR, &style_btn_pr);
lv_obj_align(btnm2, btnm1, LV_ALIGN_OUT_BOTTOM_MID, 0, 0);