Marker Tutorial: Setting up mobs to spawn - robotnikthingy/WorldSchematics2 GitHub Wiki
You can use Markers to place Mobs or Mythicmobs which will be created when a Schematic is spawned in the world. When the schematic is created, the marker signs will instead be replaced by the Mob or MythicMob
Building on the example from the first tutorial, here is how we would set up the -blockdata config file to replace both markers to spawn a Zombie.
By changing to subtype to MOB, we let the plugin know that we want that marker to be replaced by a mob when the schematic is created. Then we put the mob we want spawned in the mobs section. If there is more than one mob listed, one mob will be chosen at random from the list
Blocks:
Marker1_MyMarkerBottom:
type: marker
subtype: MOB
x: 2
y: 1
z: 4
properties: {}
mobs:
- ZOMBIE
Marker2_MyMarkerTop:
type: marker
subtype: MOB
x: 2
y: 6
z: 0
properties: {}
mobs:
- ZOMBIEThe properties section is where you can add further options to customize the mob. For regular mobs, the following properties are available:
amount: <number> - how much of this mob should we place at the marker
example: the config below will spawn 5 zombies
Marker2_MyMarkerTop:
type: marker
subtype: MOB
x: 2
y: 6
z: 0
properties:
amount: 5
mobs:
- ZOMBIEIf you have the MythicMobs plugin installed, you can tell WorldSchematics to place a Mob from MythicMobs at the location of the marker
Building on the example from the first tutorial, here is how we would set up the -blockdata config file to replace both markers to spawn a Skeleton King.
By changing to subtype to MYTHICMOB, we let the plugin know that we want that marker to be replaced by a mob when the schematic is created. Then we put the mob we want spawned in the mobslist section. If there is more than one mob listed, one mob will be chosen at random from the list
Blocks:
Marker1_MyMarkerBottom:
type: marker
subtype: MYTHICMOB
x: 2
y: 1
z: 4
properties: {}
mobs:
- SkeletonKing
Marker2_MyMarkerTop:
type: marker
subtype: MYTHICMOB
x: 2
y: 6
z: 0
properties: {}
mobs:
- SkeletonKing
The properties section is where you can add further options to customize the mob. For MythicMobs, the following properties are available:
moblevel: <level> - sets the level of the mob when spawned
amount: <number> - sets the amount of the mob which will be spawned
Marker2_MyMarkerTop:
type: marker
subtype: MYTHICMOB
x: 2
y: 6
z: 0
properties:
moblevel: 2
amount: 5
mobs:
- SkeletalMinion